You begin as Arodite, a young swordsman (yes it's cliche!) whose master has just died. The master's last wish was for Arodite to become a hero, as he was years before. Arodite must learn just what a hero is to become one.
Stuff I'm implementing:
*A structured, 13 element based attack system.
*Items and weapons with unique abilities and stat changes.
*A lot of non-linear exploring and game play.
*Rank system.
*And more when I think of it.
And now pictures:




