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Metal Slime
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 PostTue May 24, 2011 4:23 pm
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It's running Windows XP (which is probably part of the problem, I don't think XP was really intended to run on a computer this slow.) Apparently the specific version of it is Windows XP Home Edition, version 2002, service pack 2.

According to the computer-info box I can get to from Control Panel, it has an AMD-K6 3D processor, 334 mhz (...which is about 2000 short of the computer I usually use), and 384 MB of RAM.

Kind of odd that this old computer's too slow for the OHR now, since I used to use it on an even slower computer (~233 mhz processor) and had no problems at all. This was back around 2003-2004 when it was still a DOS program, though; I guess the move to Windows might've bumped up the requirements a bit.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal Slime
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 PostTue May 24, 2011 6:02 pm
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When we first changed from DOS to Windows, it suddenly took my old computer 5-10 minutes to save a file and at least 15 to load a game. I don't remember anything about that computer besides
1) Windows 98
2) Pentium 2
3) 3 GB hard drive
I had actually been considering talking about this at the time, but figured that everyone else was using a newer computer anyway so the problems would be just for me. As it was, I was keeping an old computer around largely so I could still hear BAM soundtracks in all their glory and play some other old games.
Remeber: God made you special and he loves you very much. Bye!
Metal King Slime
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 PostWed May 25, 2011 7:27 am
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FnrrfYgmSchnish wrote:
AMD-K6 3D processor, 334 mhz

I actually have an old computer with the same CPU. Though I haven't tried running the OHR on it, in my experience the K6 is slower than a Pentium 3 at the same clock speed, and a 500MHz Pentium 3 is about the minimum requirement. However Zenzizenic switches to gfx_directx which uses some hardware acceleration, and I had expected this would massively reduce the requirements... if DirectX 9 is installed. Does gfx_directx run on that computer? Click the icon at the top left of the window and see whether there's an "Options" item.

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This was back around 2003-2004 when it was still a DOS program, though; I guess the move to Windows might've bumped up the requirements a bit.

The switch to Windows actually made scripting run much much faster, but maybe the graphics rendering slowed down?

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As it was, I was keeping an old computer around largely so I could still hear BAM soundtracks in all their glory and play some other old games.

Hear hear! Bring back BAM!
Metal Slime
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 PostThu May 26, 2011 1:02 am
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I'm guessing the computer has an older version of DirectX that isn't quite working with the OHR, or something like that--when I first tried it, it would run (and the options menu did indeed show up, so I know it was at least trying to use gfx_directx), but no graphics ever showed up, only blank black screens. Music worked fine, and the games themselves seem to run, but nothing ever happens graphics-wise. I had to delete gfx_directx from the folder and force it back into SDL to get graphics to work at all.

I'm not at Dad's house right now, though, so I can't check and see just how old it is.

====

And yeah, it'd be great if the OHR could play all those old BAM songs the way they were intended to be played again.

I can't think of any real reason to use BAMs over MIDIs now that both are available, so it'd mainly be a backwards-compatibility thing... the whole "play it with default midi instruments so that it almost always sounds horrible" method that the Windows versions use for BAMs now makes it really hard to play older games that were made before MIDI support was added.

And sometimes there just isn't a good MIDI equivalent for the BAMs in those old games--either the BAM somehow came out sounding better than the original MIDI it was converted from, or the songs were created as BAM in Notate or something (I'm sure at least 2 or 3 people managed to figure it out well enough to do that...)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal King Slime
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 PostThu May 26, 2011 1:43 am
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Deforestation 2, hits shelves today. After the huge studio losses of the first film the second film has gone straight to DVD and saw a lot less AD time.
Liquid Metal Slime
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Yes I actually watched it and it makes this much sense 
 PostThu May 26, 2011 2:20 am
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Spoonweaver wrote:
Deforestation 2

Liquid Metal Slime
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 PostThu May 26, 2011 4:25 am
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I've got OGG recordings I made on my old computer when I realized that they'd sound different played on newer hardware. I got from Arab Dance to De Cold Cold Night, including some of the BAMs that were on my computer and not Public Domain, like the themes for Scrambled Eggs and Bob the Hamster VGA. A shame I didn't finish the project, since I can't continue it now.
Remeber: God made you special and he loves you very much. Bye!
Metal King Slime
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 PostThu May 26, 2011 8:13 am
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More derailment (blame it on James!)

FnrrfYgmSchnish wrote:
I'm guessing the computer has an older version of DirectX that isn't quite working with the OHR, or something like that--when I first tried it, it would run (and the options menu did indeed show up, so I know it was at least trying to use gfx_directx), but no graphics ever showed up, only blank black screens.


Please report bugs :(

If whenever you're able to you could please run the dxdiag utilty (press windows key+R and enter "dxdiag") then select "Save All Information" and email the diagnostic file, and also the g_debug.txt file that's created when you run game.exe, that would be great.

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I've got OGG recordings I made on my old computer when I realized that they'd sound different played on newer hardware.


You can play BAMs using VDMSound and an old copy of playbam.exe, or using the Adplug winamp plugin. But in my experience neither was quite as good as how the real thing sounded on my computer at the time (which depended completely on your hardware).

When translating BAMs which were created with Notate (as opposed to midi2bam) to MIDI, a Notate->MIDI instrument mapping table is used. But this table was created by hand by Simon and there are 128 instruments. There's no reason to believe there aren't any bad choices in there, making BAMs sound even worse.
Liquid Metal King Slime
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 PostThu May 26, 2011 3:19 pm
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Getting BAM files to sound as originally intended is not a simple matter of playing them in DOS. It is a matter of playing them in DOS with a sound card that has a real OPL2 FM synth chip with the exact same instruments as the OPL2 FM synth chip on the card used by whoever composed the BAM.

For example, most of the BAM's that used to be included with the OHR require a Yamaha Turtle Beach Audio ISA sound card in order to sound "As Intended"

But back on topic, Yes, OHR Movies! I am still (slowly) working on mine.
A Scrambled Egg
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 PostThu May 26, 2011 4:57 pm
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Deforestation 1 was funnier but anyone who didn't expect this joke to get beaten into the ground was crazy.
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostThu May 26, 2011 5:19 pm
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I know we're a ways off. But Spoonweaver's second entry brings it up. Just remember, that an entrant's score for the contest is the average score of all of their movies. So I mean... Spoonweaver could make 30 more Deforestation movies, but they'll all get averaged up for one Spoonweaver score. This prevents any one entrant from winning 1st, 2nd, and 3rd places.
Check out Red Triangle Games!
Metal Slime
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 PostThu May 26, 2011 10:53 pm
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Download
A Scrambled Egg
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 PostThu May 26, 2011 11:07 pm
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Wow.
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostThu May 26, 2011 11:49 pm
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First OHR game I've downloaded in years.

Best decision I've made in ages.
♪♪♪ Du du duuuu ♪♪♪
Liquid Metal King Slime
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 PostFri May 27, 2011 2:34 am
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I am depressed now :(
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