
Mon Apr 18, 2011 6:39 pm
Depends on the game for me.
I really like making the maps for Okédoké, Puckamon and... another game I've been working on that I haven't actually told anyone about yet. But making the maps has been a real pain in the ass in Fnrrf Ygm Schnish: Alleghany Hell School, for some odd reason. I guess part of it's the fact that FYS:AHS is (until a certain point in the game, anyway) set entirely in a high school, so there's not a whole lot of variety in what the maps look like; the other games all have all sorts of different kinds of maps (deserts, snowy areas, forests, sewers, caves, etc.), but so far the only really different maps in FYS:AHS so far have been things like the gym and auditorium. I've notice that I get a lot more work done when I make some of those in between the more bland maps, rather than just trying to make a ton of regular classrooms or school hallways in a row.
Enemy graphics are one thing I always like making more of, mainly because I've finally gotten good at them and I can make some goofy-looking critters that actually come out looking pretty close to the way that I draw them on paper.
I guess I just like making graphics in general, though the enemy graphics are probably my favorites (and maptiles--unless I really feel like making maptiles at the moment--are usually my least-favorite.)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]