Then, the idea is, instead of normal level-ups, you can level up the character in one of 2 directions. Eventually this will change their class. This will make more sense when I go a little more in depth.
What I have so far:
MUNITIONS ADEPT
The munitions adept is a master of firearms and demolition. He is the go-to guy for dealing large amounts of damage but exposure to dangerous armaments and chemicals has left his body frail.
High attack, high-ish speed, low defense, low health.
PASSIVE SKILL IDEAS:
Offensive Engineer: Items that damage enemies do 1.5x damage. (if possible)
ACTIVE SKILL IDEAS:
Highly Volatile: Large blast deals massive damage to all enemies. Aftershock deals (less, but not inconsequential) damage to the party.
The munitions adept can either increase his defensive attributes and eventually become an ARMAMENT GUERILLA or increase his offensive power and become a MAD SCIENTIST. If you choose to do a somewhat even amount of both, he will become a MUNITIONS EXPERT.
CLOCKWORK ABERRATION
The clockwork aberration's iron outer shell protects it from most forms of damage, but its heaviness as well as the years without being maintained have left it slow and relatively unpowerful.
High defense, high health, low-ish attack, low speed.
PASSIVE SKILL IDEAS:
Efficiency: All items are 10% more effective. (if possible)
ACTIVE SKILL IDEAS:
Reinforce: Raises defense. (booooring)
The clockwork aberration can either increase its defensive attributes (and pick up healing abilities) to become an IRON LUNG or it can increase its offensive power and become a JUGGERNAUT ENGINE. Somewhat of both gets you a CLOCKWORK AUTOMATON.
TROUBADOUR
The Troubadour is capable of the widest variety of buffs and de-buffs to inflict on others. However, he does no damage himself outside of if you have him use offensive items. If possible, most buffs and de-buffs will not be immediate but will slowly grow over time.
No attack, Middle of the road everywhere else.
PASSIVE SKILL IDEAS:
Morale Boost: Everyone in your party's defense is raised very slightly just by having a troubadour in your party.
ACTIVE SKILL IDEAS:
Vamp (replaces attack): Repeats last attack for no MP cost and lets you choose a new target. (the troubadours buffs do not stack)
Accelerando: Imagine regen mixed with haste. (is this possible?)
Ritardando: Imagine poison mixed with slow.
Cadence: Removes buffs/de-buffs on target.
Crescendo: Regen mixed with attack up.
Diminuendo: Poison mixed with attack down.
ETC ETC.
The troubador can pick up offensive skills and become an AVANT-GARDE COMPOSER, or pick up defensive skills and become a (title undecided) doing a bit of both gets you a MAESTRO.
Basically, the idea for the levelling up screen will look like this:
Code:
O O
|X|
O O
|X|
O O
|X|
O O
O O
|X|
O O
|X|
O O
|X|
O O
with O being stat increases/new abilities and | or X representing paths you can take between them. Class changes will probably happen at a point in the story, but i'm not entirely sure how it will work yet. But basically the hero will keep all old abilities but unlock a new level up tree, which will probably still have options but they will be much more specialized.



