In the nightly is there any way to:
Affect elemental bitsets in battle? Like use a "Fire Aura" that changes the % taken from Fire?
Put a cap on how much increase or decrease is allowed in battle from buffs and debuffs.
Ex: Standard DEF stat is 100. Say I want the "cap" to be 50% from wherever the standard stat is, so it gives all buffs and debuffs room to work as long as it never increases above 150 or decreases below 50. Similar to the Dragon Quest or Golden Sun style where two spells would usually cap out the amount of increase or decrease.
Have battle animations last longer without just making multiple animations with chained attacks?
Have an attack that hits everyone, but then chains to attack which might only hit certain people? Like a poison wave that first damages everyone, but then has an X% chance to poison each person individually, but not a 20% to do EVERYONE or NO ONE. Would this just be best (or only possible) to do through multiple chains with a 20% each kinda thing?
Have more flexibility on registers, like poison for instance? So when a bleed hits with a poison it doesn't just add together and then go away together. Like a Drain-over-time effect would be best separated from other poisons, but definitely not necessary at all, just wondering!
Thanks for any help in advance! It's much appreciated
You can't fix stupidity.



