I was toying around with a custom game earlier, and I noticed that custom box borders don't appear around the text boxes in the game. The text boxes look borderless, the way they did before custom borders were added.
I've created other games for various reasons using the same version (ypsiliform+3, no nightly), and they've never had this problem. Anybody know what's happening? Is there a way to fix this?
Valigarmander wrote:
I was toying around with a custom game earlier, and I noticed that custom box borders don't appear around the text boxes in the game. The text boxes look borderless, the way they did before custom borders were added.
I've created other games for various reasons using the same version (ypsiliform+3, no nightly), and they've never had this problem. Anybody know what's happening? Is there a way to fix this?
I've created other games for various reasons using the same version (ypsiliform+3, no nightly), and they've never had this problem. Anybody know what's happening? Is there a way to fix this?
So the box borders show up in custom but not in game?
I vaguely remember some kind of error like this, but I know it has already been fixed in the nightlies. I am, however, puzzled as to why it would happen on just one game and not on others.
How do the box borders look in the box border sprite editor?
mjohnson092088 wrote:
did you run your game through GAME, or did you double-click the .rpg file itself?
i noticed that many things DO NOT WORK when you play the game by double-clicking the .rpg file. that is why i included GAME with my game.
i noticed that many things DO NOT WORK when you play the game by double-clicking the .rpg file. that is why i included GAME with my game.
This almost certainly means that you have two different versions of game.exe installed in different locations on your computer, and double-clicking on an RPG is using the wrong one.
However, if this is a problem for any other reason besides game.exe version mismatches, then I would consider it a serious bug. I would like to know more about this.
James Paige wrote:
This almost certainly means that you have two different versions of game.exe installed in different locations on your computer, and double-clicking on an RPG is using the wrong one.
However, if this is a problem for any other reason besides game.exe version mismatches, then I would consider it a serious bug. I would like to know more about this.
However, if this is a problem for any other reason besides game.exe version mismatches, then I would consider it a serious bug. I would like to know more about this.
i'm pretty sure that i always un-intsall the OHR and delete all files besides the games whenever i install a new version of the engine. i'll try again now.
EDIT: okay, it was doing it before, but now it seems okay. i must have missed a file or two before. i still run into the glitch that crashes the game when the BGM loops over, however, even with the nightly that was supposed to fix this.
mjohnson092088 wrote:
...i still run into the glitch that crashes the game when the BGM loops over, however, even with the nightly that was supposed to fix this.
This bug?
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=797
James Paige wrote:
What about in the "Change User Interface Colors" menu?
Valigarmander wrote:
Actually, they don't appear in the editor.
I'm trying to fiddle around with it and see what else I can find out.
I'm trying to fiddle around with it and see what else I can find out.
What about in the "Change User Interface Colors" menu?
They don't appear there, either.
I created a new game file as a test, and the custom borders are working just fine in it. So it looks like it just happened in that one game. Peculiar.
James Paige wrote:
yeah, that seems to be the one. it crashes with pretty much any song, though, if i let the game sit long enough.
mjohnson092088 wrote:
yeah, that seems to be the one. it crashes with pretty much any song, though, if i let the game sit long enough.
James Paige wrote:
yeah, that seems to be the one. it crashes with pretty much any song, though, if i let the game sit long enough.
Does using the music_native backend avoid the crash for you?
Also, could you do a search of your hard drive and see how many copies of SDL.dll and SDL_mixer.dll are on your hard drive? I am curious if you might have an old buggy one that was installed by some other program that uses SDL.
Valigarmander wrote:
I'm not that far into my game, so I think I may just start a new game and transfer all the resources from it the broken game to it.
Before you do, could you send me a copy of the broken rpg file? I would be curious to see if it behaves in the latest nightly.
James Paige wrote:
Does using the music_native backend avoid the crash for you?
Also, could you do a search of your hard drive and see how many copies of SDL.dll and SDL_mixer.dll are on your hard drive?
Also, could you do a search of your hard drive and see how many copies of SDL.dll and SDL_mixer.dll are on your hard drive?
it avoids crashes in most songs, but not all. for example, the soldier's chorus in wandering hamster. as for the SDL's, i have only one of each, both coming from the OHR.



