Post new topic    
Page «  1, 2, 3, 4, 5, 6
Liquid Metal King Slime
Send private message
 
 PostWed Feb 08, 2012 10:47 pm
Send private message Reply with quote
mjohnson092088 wrote:
not sure if this was asked somewhere before, but is there some way to script changes to elemental resistances? i don't see a command like that in the plotscript dictionary, so i'm assuming there isn't. it would be great if you could, though...


http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-setherobaseelementalresist
Metal Slime
Send private message
 
 PostSat Feb 11, 2012 3:53 pm
Send private message Reply with quote
ah. should've ctrl + f'd to find that one. thanks.

also, this question does not have to do with scripts. so i finally got around to getting the version of the OHR that doesn't crash when the music loops over, but now there is no sound effects. is that supposed to happen, or is there another version? i've already tried the sdl and directx natives, and native2, but the sound effects are still missing.

the new nightly fixes this, apparently.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
Metal King Slime
Send private message
 
 PostSun Feb 12, 2012 5:53 am
Send private message Reply with quote
mjohnson092088 wrote:
the new nightly fixes this, apparently.


Say what? I wasn't aware of any such bug. We haven't done anything to fix such a thing.
Metal Slime
Send private message
 
 PostSun Feb 12, 2012 3:01 pm
Send private message Reply with quote
neither was i. although, it might have happened when i replaced the files from the original ohr folder with the music_native backends. then again, when i replaced them with the allegro backend, that one had sound, while the others did not. anyway, i downloaded the latest nightly installer and the sound effects are working again.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
Display posts from previous:
Page «  1, 2, 3, 4, 5, 6