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Red Slime
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 PostMon Jan 24, 2011 7:07 pm
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When I get around to it, I'm going to give Eternity Fragment an ending, but it won't be for a contest. I'd rather do something new for HOTOHR 2012, maybe a 16-bit RPG. I've been messing with the Final Fantasy V tileset, so I'd like to do something original in that style.
 
 PostTue Jan 25, 2011 2:57 pm
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I'll be entering Shattered Alliance, assuming I can get the dang thing started. Maybe another one, too. There's a few side projects I've been on/off working on, and one is really taking off.
Liquid Metal Slime
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 PostTue Jan 25, 2011 5:50 pm
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It'd be nice to be able to do something something by sometime sometime.
Red Slime
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 PostFri Jan 28, 2011 6:28 am
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Baconlabs wrote:
Anyone who completed Viridia Chapter 2 to its end (0 people, last I checked) will have gotten some information about Chapter 3, which I have deliberately been designing to be different from Chapter 2. I originally wanted to enter them both simultaneously for the last HotOHR, but ran out of time and had to go with the shorter, more complete half.

So anyway, at the minimum I would like to enter Chapter 3 into the next HotOHR. If I have time, I'll go back and redo the beginning, and integrate the completed chapters into one game. Chapter 1's already been done, and some people have played it, but I'm not happy with the storyline and want to rewrite a few dozen things before making it public.
If all goes well, it will feel like a... very long prologue.

Gulp, I just realized how awful that is immediately after typing it. If players manage to complete these three chapters, they'll be incredibly hyped and ready to get started on the real adventure, which I haven't even started on. The immense feel of disappointment would be... oh, man. I need to reflect on this for a while.


I was almost expecting to play as the water mage next. Looking forward to climbing the mountain, though!
Metal Slime
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 PostSat Jan 29, 2011 2:42 pm
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i plan to add some new content to FDL including:

~new dungeons (obviously! damn game's not finished yet!)

~item creation

~a kayak! launch it at docks on the world map!

~finally, a side quest or two (pirate's cove? treasure island? possibly!)

~reworked dialouge (might as well make sense now that there's a point)

~flight spell(?) (can't get this to work right now... might scrap it)

~at least one minigame (because every game has one)

but lastly, i hope that i can find a way to make my game stand out. my goal is to make this game have at least 4 stars by the end of the year... perfectly attainable in the amount of time. just need to work hard and get feedback. feedback, feedback people!! Grin
Slime Knight
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 PostWed Feb 02, 2011 3:26 am
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I have a question. How many games are we allowed to enter into the contest?
Liquid Metal Slime
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Heart equals hard work and effort, I mean really 
 PostWed Feb 02, 2011 3:31 am
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One. Just one.
Just enter one and put all your heart into it.
Re: Heart equals hard work and effort, I mean really 
 PostWed Feb 02, 2011 4:26 am
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Baconlabs wrote:
Just enter one and put all your heart into it.


Metaphorically, of course.

Depending on when the deadline is (i don't keep track lol), i might have a demo of my main project done. just need to work on one more map, battle scripting, etc.
HAHAHAHAHAHAHAHAHAHHA.......... No.
Liquid Metal Slime
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 PostWed Feb 02, 2011 4:46 am
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Quote:
I have a question. How many games are we allowed to enter into the contest?


Quote:
One. Just one.
Just enter one and put all your heart into it.


While this is ideal, it isn't true.

You can enter however many games you want, but it's difficult to enter a quality game when you are carrying around too many eggs in your basket, so no one is going to recommend that you submit more than one. This is especially true when each game has to have at least 30 minutes of playable content (regardless of what Apophenia may teach you).

The stipulation is that you only get one bugfix/feature request, regardless of how many entries you submit. Same for any prize, real or imagined.

Release an awesome game. Not a bunch of halfhearted ones. But in the end, you can do what you want. The voters will still vote one way or another.
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Slime Knight
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 PostWed Feb 02, 2011 3:31 pm
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I might enter this. I've fiddled around with OHRRPGCE a bit the last couple years, but haven't really produced anything. This would be a good excuse to get me to actually complete something.
Metal Slime
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 PostThu Feb 03, 2011 7:11 am
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You might as well. I did that and it turned out kinda okay I think.
 
 PostThu Feb 03, 2011 2:10 pm
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Keep saying that. Maybe you'll convince me, too.
Slime Knight
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 PostFri Feb 04, 2011 8:07 am
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Exciting progress guys!-

I have a lot of good ideas, the next step is for the contest to be announced, then after that I'll actually have to pick one and work on it!
Red Slime
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 PostFri Feb 11, 2011 12:37 am
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We are consider putting in Cait and the Dragon if we can. Its a lot of work but we've got a lot of time till you want it.

We are still new to building games. Cait and the Dragon have only two to three possible directions they can take that would make a great differences to the outcome. Is this enough to make this RPG?

Thanks,
The high and mighty confused queen of the thirteenth tile on the bathroom floor
Metal Slime
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 PostFri Feb 11, 2011 6:14 am
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Hmm... I'm probably going to enter something in this. Not sure what yet, but hopefully Okédoké will already be done by the time 2012 rolls around... so most likely something other than Okédoké.

Maybe I'll be done working on a 100% version of Puckamon by then. Or some sort of demo release for Fnrrf Ygm Schnish: Alleghany Hell School, after having worked on it since 2008 on and off (but mostly off.)

Or maybe some other new game idea will pop into my head out of nowhere and I'll enter that, if it isn't finished already by then.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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