"Old awful formula" seems really bizarre. How the heck does it actually work? Two of the examples have the same numbers in a different order, so it seems like they would have the same result, but... they don't, according to the example list...
Code:
Hero resist = 50%, equip resist = 50%, equip2 resist = 200%, damage: 130%
Hero resist = 200%, equip resist = 50%, equip2 resist = 50%, damage: 69.8%
Hero resist = 200%, equip resist = 50%, equip2 resist = 50%, damage: 69.8%
...huh? One 200% weakness can almost cancel out two 50% resistances... but at the same time, two 50% resistances can almost completely cancel out one 200% weakness... depending on whether it's from the hero or their equipment? So does the "old awful formula" give more weight to equipment resists than hero resists or something? Well, apparently not according to the last example on the list...
Code:
Hero resist = 13.7%, equip resist = 109%, equip2 resist = 196%, damage: 23.5%
I'm really not a math person, I can't figure out how this works at all.
I'm guessing this is why it's labeled as "awful"... XD
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]



