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Liquid Metal King Slime
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 PostMon Feb 21, 2011 11:33 pm
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I believe that TMC has a long term plan for better animation features, but I don't see it written up on the wiki.
Metal Slime
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 PostTue Feb 22, 2011 8:12 pm
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I hope this doesn't make me evil: I've considered helping with the development many times, but I usually decide that I would rather make games instead.

Even though I never actually release anything.
Liquid Metal King Slime
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 PostTue Feb 22, 2011 9:32 pm
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Mystic wrote:
I hope this doesn't make me evil: I've considered helping with the development many times, but I usually decide that I would rather make games instead.


I often do the same thing :)
 
 PostThu Feb 24, 2011 2:26 am
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Speaking of helping with development.... how difficult is it to understand the syntax in the source code? More so than HTML, I would assume, right? lol
HAHAHAHAHAHAHAHAHAHHA.......... No.
Liquid Metal King Slime
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 PostThu Feb 24, 2011 2:40 am
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Blacklight_Studios wrote:
Speaking of helping with development.... how difficult is it to understand the syntax in the source code? More so than HTML, I would assume, right? lol


Relevant: http://www.somethingofthatilk.com/index.php?id=135
 
 PostThu Feb 24, 2011 3:26 pm
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Wow, that's funny... mainly cuz it's true. V
HAHAHAHAHAHAHAHAHAHHA.......... No.
Slime Knight
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 PostMon Mar 14, 2011 1:01 am
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Two more ideas:

1) Font highlights. I think something like this may already be happening, though.

2) Extra Hero animations/frames for victories instead of just using the two default ones. Is this possible?
Metal Slime
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 PostMon Mar 14, 2011 1:15 am
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Voltire wrote:
2) Extra Hero animations/frames for victories instead of just using the two default ones. Is this possible?


i second the second! the way many people draw their battle sprites looks very silly during their little "victory dance". take the characters from Sword of Jade, for example. i wouldn't mind two extra frames. besides, you could always copy and paste if you can't be bothered.
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 PostMon Mar 14, 2011 11:03 am
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I third that. I've always thought that it's a big choice between choosing "stepping" or "dance" and you can't have both unless you're REALLY good at scripting. More would be great.

(And while we're at it, how about two/three frames for bad guys?)
Slime Knight
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 PostMon Mar 14, 2011 5:25 pm
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An idea I had a while back for an attack animation was "Rise". It's sort of like "Drop", but... the opposite.

I had in mind the Doom/Death spell from FF6, where grim reaper-type spirit rises up from the afflicted.
Metal Slime
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 PostMon Mar 14, 2011 6:47 pm
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Valigarmander wrote:
An idea I had a while back for an attack animation was "Rise". It's sort of like "Drop", but... the opposite.

I had in mind the Doom/Death spell from FF6, where grim reaper-type spirit rises up from the afflicted.


i had this idea too. could be cool to have the attack "rise" from the attacker, and "drop" on the target. or whatever else you plan on doing.

while we're on the topic of battle animations, how about changing the silly looking "scatter" animation to multiple sprites? when i saw scatter, i expected it to look like the opposite of "ring", like an explosion, which is what i intended it's use for. instead, i got a single sprite that flies off in a random direction. if you have the "scatter" attack hit multiple times, the sprite flies around the screen. this is NOT what the word "scatter" implies. we should keep the original scatter, name it something different, and implement a more appropriate "scatter" animation.
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Liquid Metal Slime
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 PostMon Mar 14, 2011 6:49 pm
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Instead of adding a "Rise" death animation, why not implement something like cycle back/cycle forward/oscillate for the death animations?
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Metal Slime
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 PostMon Mar 14, 2011 6:52 pm
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JSH357 wrote:
Instead of adding a "Rise" death animation, why not implement something like cycle back/cycle forward/oscillate for the death animations?


i think he meant the attack animations themselves, not death animations for the enemies... like the attack sprite rises up from the target, not the enemy rising when they die. although that could be interesting as well.
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Liquid Metal Slime
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 PostMon Mar 14, 2011 7:19 pm
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I mistyped, that is what I meant (though death animations would be hilarious)
My website, the home of Motrya:
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Super Slime
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 PostMon Mar 14, 2011 8:00 pm
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Spawn animations, anybody? Smile
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