EDIT: This also happens when everyone dies in battle and the game over script is triggered normally, after being set with "set death script" earlier in the cutscene.
Here's what I've been doing:
Code:
#CUTSCENE PLOTSCRIPT
#BATTLE
#CHECK FOR CASUALTIES:
if(check tag(tag:atyler)==OFF) then, begin
run script by id(@ch2_yourjamesover)
exit script
end
#tag:atyler is Tyler's "hero is alive" tag; when he's dead, it's off
#CONTINUE WITH THE CUTSCENE IF GAME OVER IS NOT TRIGGERED
#BATTLE
#CHECK FOR CASUALTIES:
if(check tag(tag:atyler)==OFF) then, begin
run script by id(@ch2_yourjamesover)
exit script
end
#tag:atyler is Tyler's "hero is alive" tag; when he's dead, it's off
#CONTINUE WITH THE CUTSCENE IF GAME OVER IS NOT TRIGGERED
Is there a better way to call up the game over script from within another script? Is there a way to completely cut off the rest of the cutscene after the game over script triggers? Apparently "exit script" isn't doing the trick.



