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Slime Knight
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Autosort items 
 PostFri Dec 10, 2010 8:45 pm
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Currently when you use the autosort function in-game, it sorts your items according to their number in editing mode. Unless you planned out ahead what items you were going to put in your game and how you would sort them, the way the items get sorted can look kind of random.

Do any of you think it might be a good idea to have a general bitset to sort items alphabetically or some other way? Or even a bitset to remove the autosort function completely? What do you think?
Liquid Metal Slime
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 PostFri Dec 10, 2010 8:48 pm
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In my experience, it just lumps all of the usable out of battle items toward the top, ignoring basically every other factor. That said, I'd like to have alphabetical and by editor number would be nice.
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Metal Slime
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 PostTue Jan 11, 2011 6:54 pm
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Yeah, the current autosort puts usable-out-of-battle items at the top and then puts everything else into the first empty slot it finds. At least, I can't seem to see any other pattern to what it does with the other items.

It'd be pretty useful to be able to customize the order stuff is arranged in, rather than just picking alphabetical or number order, since the little icons in front of item names usually aren't put into the font in the order that they're supposed to be arranged by in the item menu.
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Super Slime
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 PostTue Jan 11, 2011 11:57 pm
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FnrrfYgmSchnish wrote:
It'd be pretty useful to be able to customize the order stuff is arranged in, rather than just picking alphabetical or number order, since the little icons in front of item names usually aren't put into the font in the order that they're supposed to be arranged by in the item menu.

But they work for that purpose - you sort all the potions together, etc.
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Slime Knight
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 PostWed Jan 12, 2011 3:38 pm
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Ahh, I remember that fact now. I guess I'd forgotten since the last game I was working on already had most of the consumable items at the top of the list in editing mode.
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