In the process of fixing the wallmap, I also added a secret passage that gets you near the end quickly after defeating Rodney's team. Should have done that a long time ago!
My website, the home of Motrya:
http://www.jshgaming.com
where exactly? i hope this doesn't take you past the battle with the other team!
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
where exactly? i hope this doesn't take you past the battle with the other team!
JSH357 wrote:
Nope, takes you to just before them.
Seems kinda obvious when you think that the battle is important to the plot.
I would hope that there's something special waiting for the player if they find the passage? Like either special scrolls you can't get normally until later into the game, or some kind of trap/puzzle/enemy. That would be pretty cool.
HAHAHAHAHAHAHAHAHAHHA.......... No.
where exactly? i hope this doesn't take you past the battle with the other team!
JSH357 wrote:
Nope, takes you to just before them.
Seems kinda obvious when you think that the battle is important to the plot.
I would hope that there's something special waiting for the player if they find the passage? Like either special scrolls you can't get normally until later into the game, or some kind of trap/puzzle/enemy. That would be pretty cool.
I'll think about it, but it's mainly just there to save time. You pick up a treasure right beforehand.
My website, the home of Motrya:
http://www.jshgaming.com
Yeah, it just being there for the purpose of saving time is good. It took me a while to refind the exit after I found it the first time and had to go back.
This was 0% when the thread begun (and JSH never changed it despite me asking since I've only been working with test maps and not actual maps that will be implemented). Right now it's maybe 3% at most.
Quote:
Graphics - 20% (I might be being generous here)
Maybe 30% now.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Maps - ~20% (JSH has put some effort into this and some maps are able to be built that haven't yet)
Graphics - 50% (I just need to change the copyright date to "-2012" and we're good to go)
Music - About ten times as much as we had for Part 1
I felt compelled to give an update to procrastinate from actually working on the game.