Despite the code being structured like so...
Code:
if(check tag(tag:failure==OFF)) then, begin
#stuff
end
if(check tag(tag:failure==ON)) then, begin
#near-identical stuff
end
#stuff
end
if(check tag(tag:failure==ON)) then, begin
#near-identical stuff
end
Neither of these tag checks seem to return true, because nothing from either sub-script happens in-game. It just skips both of 'em and moves on. How is this possible, and is there any way to fix it?



