Is there a way that doesn't involve chaining that I can have an attack hit three (or another number) random enemies? Could be the same one, could be three different ones, but any way the player doesn't get to pick.
It's not that big of a deal, it's just more elegant (and easier to scroll through the attack menu) if I don't have to chain an attack to nearly-identical attacks to get this effect, especially if I have a lot of different attacks that do this.
I've tried various combinations of the target sets but I don't think there's a way to do it unless I'm missing something.
Don't think it's possible, at least not yet. I have a couple of attacks in Okédoké that work like this, but I ended up having to just make them the "chain of three near-identical attacks" way. The random target + multiple hits combination just makes it hit one random target multiple times.
Unless they add a "Random target, re-randomize for each hit" targeting option or something, chaining is probably the only way to do this.
Unless they add a "Random target, re-randomize for each hit" targeting option or something, chaining is probably the only way to do this.
This has been a point of frustration for the last 15 years
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
A bitset for "retarget for each hit" or maybe an option below the "number of hits" thing that lets you choose extra hits: "retarget" "don't retarget" "retarget [extra hits] only"
And the retargetting would use the priority setting (So a set of attacks could always hit the guy with the most HP, even if the attack changes who that is mid-attack.)
Or... something like that anyway.
And the retargetting would use the priority setting (So a set of attacks could always hit the guy with the most HP, even if the attack changes who that is mid-attack.)
Or... something like that anyway.
Hmmm... interesting. I thought you were talking about wanting to be able to have a single attack hit some random set of targets simultaneously, but you are talking about the "Extra Hits" thing... That would actually require a pretty substantial rewrite of the battle animation code. That is something that will have to happen eventually, but it is definitely not trivial.
James Paige wrote:
Hmmm... interesting. I thought you were talking about wanting to be able to have a single attack hit some random set of targets simultaneously
Well, I also want that... In fact, I'd want that even more since there's no way to get its effect right now. (?) At least the other suggestion can be fudged by making separate attacks for each hit.



