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Super Slime
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James, you might be interested to know... 
 PostTue Nov 09, 2010 8:13 pm
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...that I used the maptiles-to-slices trick we were discussing on CP a few months ago. Works like a charm. I could've made the tiles any size, but I opted to go with 10x10. Stick the entire map inside a container, and scrolling is as easy as moving that container around.

I should really be working on my HotOHR release, but I'm doing this instead.
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 PostTue Nov 09, 2010 8:22 pm
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Slick!

Are you the grid slice? or positioned children of a regular container slice?
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 PostTue Nov 09, 2010 10:13 pm
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I'm just using a regular container slice. I know nothing of this "grid slice."
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 PostTue Nov 09, 2010 10:53 pm
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Check out create grid

It can make things easier because you don't have to worry about positioning any of the tiles, you just add them to the grid in order starting with the top left, and proceeding row by row.

Although if for some reason you wanted to change the number of columns without re-building the map, then it would be easies to not use the gird and just keep on doing what you are doing now.
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 PostTue Nov 09, 2010 11:55 pm
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Ah. Well, the maps don't change size, but most of the cells are empty anyway, so I'm not sure that would be advantageous.

There is also one other piece of technology that might interest you: an instant replay feature. I'm planning on allowing the player to save replays for later viewing. The current format will store a little less than six minutes of gameplay. I could tweak that to go as high as 40 minutes... and maybe I will, because I can Devil

(but anyone who spends 40 minutes on a single level can't be doing anything interesting enough to watch the whole thing again)
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 PostWed Nov 10, 2010 12:32 am
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Ah, yes. The gridslice is not a good option for sparse grids.

Where are you storing the replays? Packing them into empty saveslots using globals or something like that?
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 PostWed Nov 10, 2010 12:46 am
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Using globals. The replays will be saved into saveslots, but they aren't actually put there while you're playing -- just into globals.

The trick? I'm only logging keystrokes, and the game is deterministic otherwise. The playback just pretends that it's receiving those keystrokes from the player.
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 PostWed Nov 10, 2010 2:07 am
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I wanna play this. Is it a game you've hyped before?
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 PostWed Nov 10, 2010 3:27 am
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Nope, it's a game that I started on a couple days ago. You know how dwarves get into a strange mood and start crafting stuff? I do the same thing.

I am not aware of having gone crazy to date.

The game is on a quick production schedule and might be done before December.
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