I'm working on a new game. Here's what I want to do, but I'm not sure how to proceed:
Once the player starts a new game, a menu pops up that says "Choose your class:". There are 3 options, "Robot", "Mutant", "Alien". The player can select one of these it will make Hero 1, Hero 2, or Hero 3 the only character in their party.
I thought I would try using choice text boxes and conditionals, but you can only have 2 options in a choice text box. How can I accomplish this, hopefully with a minimum of plot scripting?
You need to use Custom Menus, and it will probably involve plotscripting as well.
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com
Alternatively, if you really want to avoid plotscripting, you could start the game in an area that shows the walkabout of those three classes. Then your character (perhaps an arrow of some sort) can "talk" to one of those classes, get a short description, then choose whether to accept that class or not.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
JSH357 wrote:
You need to use Custom Menus, and it will probably involve plotscripting as well.
Ugh!
Mystic wrote:
Alternatively, if you really want to avoid plotscripting, you could start the game in an area that shows the walkabout of those three classes. Then your character (perhaps an arrow of some sort) can "talk" to one of those classes, get a short description, then choose whether to accept that class or not.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
I considered this already. Looks like this is what I'm going to go with. Thanks for the suggestion!
Mystic wrote:
Alternatively, if you really want to avoid plotscripting, you could start the game in an area that shows the walkabout of those three classes. Then your character (perhaps an arrow of some sort) can "talk" to one of those classes, get a short description, then choose whether to accept that class or not.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
Sort of like the scenario selection screens in Final Fantasy 6, where Mog chooses which story.
That should do everything you want without any plotscripting.
Final Fantasy H does this exact thing in the beginning of the game. There's literally only plotscripting AFTER you've selected your first hero.
It's spiritual predecessor pulls off the hero selection in a more ridiculous format. You literally have to chase after whatever heroes you want - it's clear they don't want to go on such a quest.
To friends long gone, and those I've yet to meet - thank you.
Fenrir-Lunaris wrote:
Final Fantasy H does this exact thing in the beginning of the game. There's literally only plotscripting AFTER you've selected your first hero.
It's spiritual predecessor pulls off the hero selection in a more ridiculous format. You literally have to chase after whatever heroes you want - it's clear they don't want to go on such a quest.
It's spiritual predecessor pulls off the hero selection in a more ridiculous format. You literally have to chase after whatever heroes you want - it's clear they don't want to go on such a quest.
I made the character select screen last night. Actually I didn't have to do any plotscripting. Basically each character asks "Choose me?". Selecting "Yes" adds the character to the party and swaps out "Unknown" (the placeholder character). With only 1 character in your party, it's simple.
Next question: Is there a way to disable the ESC menu only on the character selection map?



