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Liquid Metal Slime
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Need Help Making a Mountain 
 PostMon Oct 25, 2010 8:19 am
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As the deadline for the Heart of the OHR contest grows closer, I find myself wondering if I'll be able to complete my entry in time. If you're not working on anything right now, and you're at all competent at making dungeons or drawing sprites, keep reading; I need your help.

Game and general info:
My project, for those who don't know, is Viridia, a story about mercenaries righting wrongs in a vast desert. For the HotOHR contest, I plan to complete two early chapters of the game that work independently of each other and the rest of the game - side chapters, if you will, designed to introduce game elements and player characters.
One of these chapters has a mountain as its main dungeon - the player is scaling it to retrieve an item that was stolen by wild animals. The mountain is split into three very vague sections right now:
-Mountain base,
-Middle paths, where control will shift to a new character that can climb rough walls,
-Upper paths and peak, where the different characters will form one group and eventually fight the resident boss.

What I need:
A layout for a mountain dungeon and maptiles for it.
Is anyone up to the task? Let me know as soon as possible via reply or PM and I'll give you any extra information you'll need.

Nevermind, I'm on it

Incidentally, here's what I've been working on lately:
-Started writing story ideas for this chapter
-Almost done writing the story for the other chapter
-Composed two pieces of music for the mountain
-Working out enemy designs and drawing them
-portrait graphics, and lots of them
Metal Slime
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 PostMon Oct 25, 2010 6:02 pm
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Haha, that's a little funny because I need to do something similar for Tales 2, and I'm putting it off. Drawing a mountainside sucks. Sorry this post wasn't really at all helpful, but I do feel for you sir.
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Liquid Metal King Slime
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 PostMon Oct 25, 2010 6:24 pm
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Yep, mountains are hard! That is why the Troll mountain in Wandering Hamster looks so unmountainlike.

I really liked the mountain in Genesis. That was a mountain that FELT like a mountain.
Liquid Metal Slime
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 PostMon Oct 25, 2010 7:06 pm
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I think the trick to making a good mountain is to consider your perspective. Mountain trails will look like trails, not necessarily like suspended rocks in the middle of nowhere. Concentrate on mountainous terrain and the trails that cut through them first. Then, if you even have room on the map for it, consider the edges.

Don't forget, atmosphere, dialogue, and architecture can sell your mountain without it having to look exactly like a mountain. Look at some travel photos about hikers online for some good close-up examples. If it's rocky, then you'll know that you need a lot of boulders and jags. If it's tropical, then you'll need grass, flowers, and so on. If you're using ambient sound effects, you could also attach mountain background noise to further sell the illusion.

In short, it doesn't have to be as difficult as you think. There are plenty of mountain trails that steer away from the cliffs.

And if you find that you still need a cliff, just take a snapshot of your "ground-level" maps, and shrink them in a painting program, and then import them as your Layer 0 tiles. (You may need to repaint them, though, as color bleed is eminent.)
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Liquid Metal Slime
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 PostSat Oct 30, 2010 5:09 am
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I'll task myself to the dungeon now. I think I've finally got an idea of where I want to go with this, thanks in part to these responses.

Additionally, I predict this dungeon will look quite different from Troll Mountain and Mt. Jotun. My current graphical inspiration is a rough, rocky area from Mother 3.
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