I'm not sure what I'm doing wrong, but I just started designing a game and whenever I come back to saved work, my tilesets and sprite colours get corrupted. I have to admit this is starting to irritate me because it refuses to allow me to define the pallettes for the map tiles and forces them on my sprites. It's a confusing problem as it feels like I'm not allowed to have good colour for my maps or sprites. I have been able to figure out how to keep from messing up my sprites while working on other parts of the project, like weapons. How can I better control the colour on my map tilesets so they don't gum up my work?
Thank you for your time,
Alex
When you don't know what to do, be kind.
--Mahayana slogan