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Pallette errors 
 PostTue Oct 19, 2010 2:03 pm
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I'm not sure what I'm doing wrong, but I just started designing a game and whenever I come back to saved work, my tilesets and sprite colours get corrupted. I have to admit this is starting to irritate me because it refuses to allow me to define the pallettes for the map tiles and forces them on my sprites. It's a confusing problem as it feels like I'm not allowed to have good colour for my maps or sprites. I have been able to figure out how to keep from messing up my sprites while working on other parts of the project, like weapons. How can I better control the colour on my map tilesets so they don't gum up my work?

Thank you for your time,

Alex Confused
When you don't know what to do, be kind.
--Mahayana slogan
Reigning Smash Champion
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 PostTue Oct 19, 2010 3:24 pm
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Sounds like your Master Palette keeps getting messed up for some reason.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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 PostTue Oct 19, 2010 3:54 pm
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Only use one master palette. (256 color)

Yes, the engine allows multiple master palettes to be imported, but that is only useful in scripted situations right now. Sorry that the built-in help doesn't make it clear that importing more than one master palette is a very advanced feature. You should only be using the first master palette.

Map tiles can use any color from the entire master palette.

Sprites use 16 color palettes taken from the first master palette. Each sprite can have its own 16 color palette, but they still all have to be chosen from the first master palette.

Does that information help?
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^^ 
 PostWed Oct 20, 2010 1:29 am
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The data finally sticks. A small milestone, but I'll take it. Smile

Thanks for helping me out, I managed to figure out how to properly set and save a master palette.
When you don't know what to do, be kind.
--Mahayana slogan
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