I just uploaded early nightly builds where enemies can counterattack!
Enemies can counterattack specific elementals, or counterattack damage
to specific stats.
Only one counterattack can be triggered by a single attack, so if the
triggering attack has multiple elementals, only the first match matters
(but I will probably make a bitset to override that and allow multiple
counterattacks in special cases)
Right now counterattacks are all-or-nothing. I haven't decided how to
make them more conditional, or only happen a certain percent of the
time, but you can currently already fake all that with chains.
Counterattacks are always non-blocking.
Editing counterattacks is found in the enemy editor under "Attacks..."
Heroes are going to get some counterattacking support too, but I haven't decided yet how it will work.
Counterattacking is pretty basic right now, so I am open to ways to make it cooler.
Wow, you are on a roll. Does this have anything to do with the HotOHR contest?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Wow! No more dumb spawn-chaining for random effects!
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com



