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Liquid Metal King Slime
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Counterattacking enemies! 
 PostFri Oct 01, 2010 4:51 am
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I just uploaded early nightly builds where enemies can counterattack!

Enemies can counterattack specific elementals, or counterattack damage
to specific stats.

Only one counterattack can be triggered by a single attack, so if the
triggering attack has multiple elementals, only the first match matters
(but I will probably make a bitset to override that and allow multiple
counterattacks in special cases)

Right now counterattacks are all-or-nothing. I haven't decided how to
make them more conditional, or only happen a certain percent of the
time, but you can currently already fake all that with chains.

Counterattacks are always non-blocking.

Editing counterattacks is found in the enemy editor under "Attacks..."

Heroes are going to get some counterattacking support too, but I haven't decided yet how it will work.

Counterattacking is pretty basic right now, so I am open to ways to make it cooler.
Super Slime
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 PostFri Oct 01, 2010 5:33 am
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Wow, you are on a roll. Does this have anything to do with the HotOHR contest?
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Liquid Metal King Slime
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 PostFri Oct 01, 2010 6:11 am
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Mogri wrote:
Wow, you are on a roll. Does this have anything to do with the HotOHR contest?


yeah, a lot of the feature requests are battle stuff that I couldn't do without first cleaning up the battle code.
Reigning Smash Champion
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 PostFri Oct 01, 2010 7:58 pm
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The Q branch continues to create the latest in innovative technology.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Liquid Metal Slime
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 PostFri Oct 01, 2010 7:59 pm
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Wow! No more dumb spawn-chaining for random effects!
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Liquid Metal Slime
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 PostSat Oct 02, 2010 9:24 am
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