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Liquid Metal King Slime
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 PostFri Aug 20, 2010 9:49 pm
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Vire attacks the Rat Spokeman. Hit. ( 3 points of damage )

Liev Attacks the closest Rat man on the roof. Miss.

INITIATIVE!

Order:
ratman 1 - 22
ratman 2 - 21
ratman 3 - 20
Ehaism - 19
Echo - 16
ratman 4 -15
ratman 5 - 14
Vire -13
Kyana - 11
ratman 6 - 10
ratman 7 - 8
ratman 8 - 4



Ratman 1 , 2 , and 3 move toward you.

It's your turn Ehaism.


Liquid Metal King Slime
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 PostFri Aug 20, 2010 10:13 pm
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Ehaism charges the nearest rat-man and strikes it with his greatsword (+2 attack -2 AC)
Liquid Metal King Slime
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 PostSat Aug 21, 2010 5:18 am
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Ehaism rends a large chuck out of a ratman's chest. It falls over Dead.




Echo's turn.
Metal Slime
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 PostSat Aug 21, 2010 10:51 am
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Echo wrote:
Your future will be unpleasant. Do not despair, for it shall also be short
.

Echo points at the nearest undamaged ratman, and fires an Energy Ray. Because of his precognition, he aims with unusual accuracy.

(Echo uses up his precognition bonus and adds it to his attack roll. He augments his energy ray to the maximum, so it does 4d6+4.

His attack roll is 1d20+5 (3 ranged bonus, 2 from the precognition)
12+5 = 17.

If he hits (and on a 17 he should), he does 4d6+4 fire damage.

4d6+4
3,1,3,3+4 = 14)
Liquid Metal King Slime
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 PostSat Aug 21, 2010 4:18 pm
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Echo fires a ray at the ratman behind the dead one. (14 touch) Hit. (I do the rolls here). The ratman man sizzles has he falls to the ground, lifeless.

The 2 ratmen on the roof tops take turns attack Liev.
The first one misses.
The second one hits, for 6 points of damage.



It's your turn Vire. Liev goes too.
Super Slime
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 PostSat Aug 21, 2010 5:06 pm
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Vire reloads his crossbow and summons a fiendish monstrous centipede into the fray somewhere northwest of him (on the other side of the barrels).

Liev claws at her target one more time before retreating south, out of the ratmen's reach.
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Liquid Metal King Slime
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 PostSat Aug 21, 2010 6:51 pm
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Liev Attacks the ratman in front of him.
Miss.
And then retreats, provoking attacks of opportunities from both of the rat men on the roof.
Miss.
Miss.

Vire reloads his crossbow, and then begins casting a spell that will take 1 round to complete.





Kyana, you're up.
Red Slime
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my turn! 
 PostSat Aug 21, 2010 7:55 pm
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Kytana moves south 2 spaces, then to the west 2 space, hoping fo a better shot, and shots a arrow at the closest, alive ratman.
Liquid Metal King Slime
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 PostSun Aug 22, 2010 3:25 am
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Mr. Darkblade finds his shot and fires. Hit. The already hurt ratman takes 3 points of damage.

3 more ratmen round the corner and move in to join the fight.

The hurt ratman lashes out at the Lizardman, Ehaism. Hit. Ehaism takes 7 points of damage.



Ehaism's turn!
Liquid Metal King Slime
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 PostSun Aug 22, 2010 6:52 am
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The blood of the first Ratman is splattered across Ehaism's sword and arms. It mingles with his own blood from the fresh wound. In his mind it was not a ratman he killed, it was one of Lord Neil's Templars. That idea pleases him.

Ehaism ignores the ratman who just struck him. Someone else's problem. He charges over the fallen bodies and attacks the approaching Rat man directly north of him.
Liquid Metal King Slime
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 PostSun Aug 22, 2010 3:39 pm
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As Ehaism passes by the first Ratman it gets an attack of opportuniy.
But Misses.
Ehaism reaches his target and introduces it's entrails to the ground. One less ratman.



Echo turn.
Metal Slime
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 PostSun Aug 22, 2010 5:27 pm
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Echo sees into the future to learn the most terrible thing he can inflict on his enemies. He sees a vision of an Austrian man in a weird suit. It inspires him.

Echo wrote:
Hey, Ratman! Have an ice day!


He blasts the nearest undamaged Ratman with a 4d6 energy ray of the cold variety.
Liquid Metal King Slime
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 PostSun Aug 22, 2010 8:47 pm
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Echo's target crumbles to the floor.

The two ratmen on the roof fire their bows at both Echo and Kytana.

One hits Kytana, for 5 points of damage.
Metal Slime
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 PostMon Aug 23, 2010 3:06 am
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As an immediate (as much as such a thing can be in this format) action, Echo spends 2 power points to block 4 of those damage point, leaving him with 1hp.
Liquid Metal King Slime
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 PostMon Aug 23, 2010 11:08 am
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Echo gets hit by an arrow strait in the chest. Critical hit!

Echo's psionic powers kick in reflexively and protect his vital organs. Echo takes 8 points of damage.




Vire's fiendish monstrous centipede appears.

What will Vire have his 2 minions do?
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