I downloaded Fat Frog RPG from AOL downloads, bought the FULL version of the game (omg I know, why?!) and ended up asking Kumkwat how they made the game. It was because of them that I found the OHRRPGCE when I did (somewhere between 98-99 I believe).
Cornbread Chemist
I found OHR a week ago. It was from a Wikipedia page listing RPG creation software, which I got to after a google search. I've been looking for a good open-source RPG maker for a while, and with OHR I finally found it.
There's mainly one reason why I like OHRRPGCE over any other open RPG creator; It doesn't require coding / scripting (apart from postscripts which are easy and optional). Everything can be done from a menu, any anyone can create a game without needing to learn how to script, which is much easier. So I'm quite thankful OHR is here.
My only critique is that Freebasic doesn't seem like the most stable and advanced framework (compared to others like C). And the MS-DOS looking console makes things seem a little too outdated. I'd love to see a port at some point... possibly one with an actual GUI too
But so far, I like it a lot as it is.
There's mainly one reason why I like OHRRPGCE over any other open RPG creator; It doesn't require coding / scripting (apart from postscripts which are easy and optional). Everything can be done from a menu, any anyone can create a game without needing to learn how to script, which is much easier. So I'm quite thankful OHR is here.
My only critique is that Freebasic doesn't seem like the most stable and advanced framework (compared to others like C). And the MS-DOS looking console makes things seem a little too outdated. I'd love to see a port at some point... possibly one with an actual GUI too
But so far, I like it a lot as it is.
Thank you MirceaKitsune for making this act of necromancy less horrible. Anywho...
I found the OHR in a rather round about way, in the year of our Lady of Discord 3175 (you know it as 1999,) searching for, of all things, Sonic the Hedgehog fan games. It was a different time in the Internet, and that blue furred rodent dominated my childhood. I've long since lost it, but if it ever came in my possession again I would update it to today's standards in a fit of glee, but that's beside the point...
I found the website in the Read me file, and during one of the breaks at school, hunted it down and downloaded it onto a floppy disk (those hard, square card thingies, for you youngsters. Different time.) After that I worked on the thing like a gorilla testing luggage. Sure, the graphics of Wandering Hamster were amazing, but that was by the guy that made it. Surely the one-pallet graphics of the Sonic game were enough for most people.
Then when I finally got the internet at home, I found Operation OHR and the community, and under the guise of Psyco2000, unleashed my horde upon the world.
They were either completely ignored, or I got crucified for them. Looking back, I may have been the Nathan Karr or the day.
After releasing my only positively reviewed game, Astroboy, and a largely ignored Grease-Apes, I sorta lost interest, what with the graduating and being an adult and all. Every few years I would think "Hey, know what I haven't done in a while?" and dust the OHR off and start working on it again, each time with a new project.
I keep coming back to the OHR because, well, its easy! I'm no programmign guru like some folks here, hell I can't even spell it, but it just makes everything so simple and intuitive. And even with my limited ability, it still impresses my girlfriend when she looks over my shoulder and I can tell her what that big wad of words in the plotscript does.
tl;dr version: found it in '98, like it cause its easy, you need to work on your patience.
—- So anyway, how are you?
I found the OHR in a rather round about way, in the year of our Lady of Discord 3175 (you know it as 1999,) searching for, of all things, Sonic the Hedgehog fan games. It was a different time in the Internet, and that blue furred rodent dominated my childhood. I've long since lost it, but if it ever came in my possession again I would update it to today's standards in a fit of glee, but that's beside the point...
I found the website in the Read me file, and during one of the breaks at school, hunted it down and downloaded it onto a floppy disk (those hard, square card thingies, for you youngsters. Different time.) After that I worked on the thing like a gorilla testing luggage. Sure, the graphics of Wandering Hamster were amazing, but that was by the guy that made it. Surely the one-pallet graphics of the Sonic game were enough for most people.
Then when I finally got the internet at home, I found Operation OHR and the community, and under the guise of Psyco2000, unleashed my horde upon the world.
They were either completely ignored, or I got crucified for them. Looking back, I may have been the Nathan Karr or the day.
After releasing my only positively reviewed game, Astroboy, and a largely ignored Grease-Apes, I sorta lost interest, what with the graduating and being an adult and all. Every few years I would think "Hey, know what I haven't done in a while?" and dust the OHR off and start working on it again, each time with a new project.
I keep coming back to the OHR because, well, its easy! I'm no programmign guru like some folks here, hell I can't even spell it, but it just makes everything so simple and intuitive. And even with my limited ability, it still impresses my girlfriend when she looks over my shoulder and I can tell her what that big wad of words in the plotscript does.
tl;dr version: found it in '98, like it cause its easy, you need to work on your patience.
—- So anyway, how are you?
I was introduced to los OHRRPGCE in circa 2009, via starmen.net.
Skipping a long and pain-filled nostalgic rant about what I used to use making games with, I was lacking a game making device anymore and on the starmen.net forums I threw out the question: free video game making devices? can has? (not like that, of course)
A few stupid and generic things were shoved at me, but the one thing that caught my eye was the OHRRPGCE. I looked it up, and found it very easy to use.
I eventually started a game, but due to crazy problems (including but not limited to: depression, college-type things, LACK OF NUTRITION, lack of care, frustration with lack of personal ability) I had to quit making the game. And that was that for a long while.......
Then, during early 2010, I had discovered the magic of vitamin pills, and my sanity returned, though pretty scarred.
Skipping boring stuff, I finally went back to using the OHRRPGCE, though only with experimentation causes, and the game was called "rpg". This is the beginning of my serious use of the OHRRPGCE. My hero for the game started out as a little blob guy I drew out of boredom during a history, and threw him in, giving him a simple walk animation that I rather liked, and I was devising a battle system that was loosely based on one I made before, along with creating something a little more unique. This was represented in three creatures I drew for the game, as each one had moves based on their property of either Physical, Energy, or Chemical. This pleased me enough to where I shared this WIP with my closest friends, and asked their thoughts on it. I was originally not going to release the game, as I had my reasons. Eventually a fourth monster was made to use my experimentation with the stun function in the game, and eventually after that a Boss monster was made to use all the Properties, and pose a challenge to myself. Eventually I added more moves, all of various testing purposes, and I felt like I had to expand a bit.
All of that took place over about two or three days period of time.
Now, I had an exam coming up for a computers class at the college, and that exam was to make a movie with movie maker using photos or something. Of course, me being me, I had to take it up a notch. I decided to advertise my website, and I really had to try and fill out the time limit I had (4 minutes minimum), and I exhausted everything I had...except I had one ace up my sleeve (check out the video @3:03). I decided that I was going to release the game to the public, and show it around to people on this one gaming site I used to frequent but now kinda avoid like the plague, so I snuck in a sneak peek for my game in that video.
Ultimately I got a "D" on the exam since I "Used too many animated scenes" and "I was supposed to use actual pictures from a camera" (like we college kids can actually AFFORD to buy shiny new digital cameras, am I right? I swear, you have to literally BUY a better grade in college, one class's exam was for me to buy a crate and some folders, then label the folders...that was it....getting off track).
Anywho, I eventually worked out the system over a long period of time and stress (life-stress, not making-stress....mostly), I churned out my game known as AR-PUH-GUH!, and I have been using the OHRRPGCE ever since.
I still use it as it's graphical limitations are actually helping me to learn how draw better, more detailed graphics, and I'm having a lot of fun with it. The system is pretty simple to use, and I actually spend many many hours working on my lone game on it.
...I think that's it. -Meowskivich
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Skipping a long and pain-filled nostalgic rant about what I used to use making games with, I was lacking a game making device anymore and on the starmen.net forums I threw out the question: free video game making devices? can has? (not like that, of course)
A few stupid and generic things were shoved at me, but the one thing that caught my eye was the OHRRPGCE. I looked it up, and found it very easy to use.
I eventually started a game, but due to crazy problems (including but not limited to: depression, college-type things, LACK OF NUTRITION, lack of care, frustration with lack of personal ability) I had to quit making the game. And that was that for a long while.......
Then, during early 2010, I had discovered the magic of vitamin pills, and my sanity returned, though pretty scarred.
Skipping boring stuff, I finally went back to using the OHRRPGCE, though only with experimentation causes, and the game was called "rpg". This is the beginning of my serious use of the OHRRPGCE. My hero for the game started out as a little blob guy I drew out of boredom during a history, and threw him in, giving him a simple walk animation that I rather liked, and I was devising a battle system that was loosely based on one I made before, along with creating something a little more unique. This was represented in three creatures I drew for the game, as each one had moves based on their property of either Physical, Energy, or Chemical. This pleased me enough to where I shared this WIP with my closest friends, and asked their thoughts on it. I was originally not going to release the game, as I had my reasons. Eventually a fourth monster was made to use my experimentation with the stun function in the game, and eventually after that a Boss monster was made to use all the Properties, and pose a challenge to myself. Eventually I added more moves, all of various testing purposes, and I felt like I had to expand a bit.
All of that took place over about two or three days period of time.
Now, I had an exam coming up for a computers class at the college, and that exam was to make a movie with movie maker using photos or something. Of course, me being me, I had to take it up a notch. I decided to advertise my website, and I really had to try and fill out the time limit I had (4 minutes minimum), and I exhausted everything I had...except I had one ace up my sleeve (check out the video @3:03). I decided that I was going to release the game to the public, and show it around to people on this one gaming site I used to frequent but now kinda avoid like the plague, so I snuck in a sneak peek for my game in that video.
Ultimately I got a "D" on the exam since I "Used too many animated scenes" and "I was supposed to use actual pictures from a camera" (like we college kids can actually AFFORD to buy shiny new digital cameras, am I right? I swear, you have to literally BUY a better grade in college, one class's exam was for me to buy a crate and some folders, then label the folders...that was it....getting off track).
Anywho, I eventually worked out the system over a long period of time and stress (life-stress, not making-stress....mostly), I churned out my game known as AR-PUH-GUH!, and I have been using the OHRRPGCE ever since.
I still use it as it's graphical limitations are actually helping me to learn how draw better, more detailed graphics, and I'm having a lot of fun with it. The system is pretty simple to use, and I actually spend many many hours working on my lone game on it.
...I think that's it. -Meowskivich
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I found the OHRRPGCE at a DOS gaming website last year. The folder was called OHRDOS, so it was a very old version of the program. Anyway, I didn't checked the updates and so I started with the DOS version: I was impressed, how simple it was! Many years before, I tried making an RPG with the RPG-Maker, but I failed to do that, because the program was too difficult. I was very happy, that the OHR-community made some graphics, that everybody can use. I invented a storyline in my game + some graphics from deviantart.com. At some days, I sat more than 2 hours in front of my PC, I loved the OHRDOS so much. And when I tested the game and I was able to fix the bugs, I was very proud. Fixing a bug in OHRDOS is very simple and with some logical comprehension, everything is possible.
I bow to James Paige for making this great program. I can't remember a program that gave me so much joy and proudness.
I bow to James Paige for making this great program. I can't remember a program that gave me so much joy and proudness.
I first met OHR when the Spellshard game was released. But then I couldn't make a game, because I wanted to make a Hungarian game, my English is so bad. Then came alectormancy with the Latin-1 charset, which is closer to Hungarian language and I consider to make a game with it. My current favourite game is Escape the Wolf OHR, which I have discovered recently.
Now I choose OHR to make my new game, because the local rpg maker community is not so active, and I want to try something new. I enjoy the OHR scripting language very much, I have learnt to use it very soon. Before this I used rpg maker 2003, and later Java in wich I tried to write a graphical mush. But all of my projects were cancelled, when I got accustomed the usage of O.H.R.RPG.C.E, and now I think I have found my ideal rpg making tool.
Now I choose OHR to make my new game, because the local rpg maker community is not so active, and I want to try something new. I enjoy the OHR scripting language very much, I have learnt to use it very soon. Before this I used rpg maker 2003, and later Java in wich I tried to write a graphical mush. But all of my projects were cancelled, when I got accustomed the usage of O.H.R.RPG.C.E, and now I think I have found my ideal rpg making tool.



