So I used ogg vorbis to convert a SPC (Super Famicom Sound format) on Foobar 2000, producing an .ogg file. It converted perfectly.
That was, until I imported it into OHR, the sound was running at half-speed. I found this rather unusual so I tried using Lame MP3 encoder and letting OHR do the conversion work instead: same problem.
The files play full-speed outside of OHR, in OGG, WAV or MP3. I'm using ygsiliform+2 . I tried converting some normal MP3's to OGG for OHR to see if I had a sound issue, but these worked fine.
So what's going on here? How do I get this to work?
Hrm... have you tried loading the OGG in Audacity and simply exporting it again? (Maybe check and see if the tempo's out of whack there while you're at it) I had a similar problem with a PSF and that fixed it.
My website, the home of Motrya:
http://www.jshgaming.com
My website, the home of Motrya:
http://www.jshgaming.com
I've never tried importing OGGs made from SPC files (didn't even know it was possible, actually), but I have seen an imported MP3 play at half-speed after being converted into an OGG by the OHRRPGCE.
I think it was an unused song from one of the Paper Mario games, if I remember right... but it was definitely MP3 format (and full-speed) before I imported it, and slowed down afterward.
So maybe it's not the SPC format specifically that does it?
I think it was an unused song from one of the Paper Mario games, if I remember right... but it was definitely MP3 format (and full-speed) before I imported it, and slowed down afterward.
So maybe it's not the SPC format specifically that does it?
My memory is a little fuzzy on this, but I think most ogg and mp3 files are sampled at 44100 Hz. However, if you are converting from other sampling rates, it doesn't always work as well. Something like that.
I think Audacity resamples the rate when you export.
But as I say, my memory is fuzzy about this issue.
I think Audacity resamples the rate when you export.
But as I say, my memory is fuzzy about this issue.
Worked fine for me. But my .spcs are 44100 when they play, and so they are when they get converted as far as I know.
It could be where you are getting the .spcs?
Actually now that I think of it, all my emulated music for SNES is .rsn, which I'm not sure how that standard works but if it's just a group of .spcs then it should be no different.
It could be where you are getting the .spcs?
Actually now that I think of it, all my emulated music for SNES is .rsn, which I'm not sure how that standard works but if it's just a group of .spcs then it should be no different.



