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Slime Knight
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OGG from SPC problems. 
 PostTue Jun 22, 2010 11:42 pm
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So I used ogg vorbis to convert a SPC (Super Famicom Sound format) on Foobar 2000, producing an .ogg file. It converted perfectly.

That was, until I imported it into OHR, the sound was running at half-speed. I found this rather unusual so I tried using Lame MP3 encoder and letting OHR do the conversion work instead: same problem.

The files play full-speed outside of OHR, in OGG, WAV or MP3. I'm using ygsiliform+2 . I tried converting some normal MP3's to OGG for OHR to see if I had a sound issue, but these worked fine.

So what's going on here? How do I get this to work?
Liquid Metal Slime
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 PostTue Jun 22, 2010 11:44 pm
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Hrm... have you tried loading the OGG in Audacity and simply exporting it again? (Maybe check and see if the tempo's out of whack there while you're at it) I had a similar problem with a PSF and that fixed it.
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Slime Knight
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 PostWed Jun 23, 2010 12:01 am
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Thanks; that worked. I forgot I had Audacity. Why that did the trick I don't know but I'll go with it.
Liquid Metal Slime
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 PostWed Jun 23, 2010 12:14 am
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It's because Audacity RULES HARDCORE
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Metal Slime
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 PostWed Jun 23, 2010 12:29 am
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That is incredibly weird.

I'm going to test this right now and see if I can come up with a solution.
Metal Slime
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 PostWed Jun 23, 2010 6:44 pm
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I've never tried importing OGGs made from SPC files (didn't even know it was possible, actually), but I have seen an imported MP3 play at half-speed after being converted into an OGG by the OHRRPGCE.

I think it was an unused song from one of the Paper Mario games, if I remember right... but it was definitely MP3 format (and full-speed) before I imported it, and slowed down afterward.

So maybe it's not the SPC format specifically that does it?
Liquid Metal King Slime
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 PostWed Jun 23, 2010 7:14 pm
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My memory is a little fuzzy on this, but I think most ogg and mp3 files are sampled at 44100 Hz. However, if you are converting from other sampling rates, it doesn't always work as well. Something like that.

I think Audacity resamples the rate when you export.

But as I say, my memory is fuzzy about this issue.
Metal Slime
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 PostWed Jun 23, 2010 10:32 pm
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Worked fine for me. But my .spcs are 44100 when they play, and so they are when they get converted as far as I know.

It could be where you are getting the .spcs?

Actually now that I think of it, all my emulated music for SNES is .rsn, which I'm not sure how that standard works but if it's just a group of .spcs then it should be no different.
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