I've made one game and co-made one, both entered into a contest. However, both suffered from lack of time. I'm thinking that I'm not organizing my time to work on the game as well as I could be.
I'm now working on a game for the Heart of the OHR contest, and want it to be everything it can be by the time the contest ends.
So, I'm looking for those who have made good (read: awesome) games in restricted amounts of time to weigh in and give suggestions as to what I can do to organize by time better.
Right now, I've organized up a storyline, all the maps (as of so far...), all the enemies (as of so far...), the heroes... and I think that's it.
I've started on the first map, and it took me a whole day to make 5 rooms in a house, including a hall between floors. I am focusing all my energies on making the maps as good as possible, both visually and physically (wallmaps, NPCs, etc...).
I also started incorporating a quest log into the game; along with a tutorial for first-time OHR players.
Now, this was all over the course of two days (planning:one, making:two). Is this good? Could this be done better?
And I'm not going to lie. Part of the reason for this thread is the arguments I've picked over the last two games I've been a part of. I seriously think I'm not doing this as well as I can. I have incredible ideas for games, but either they don't get done, or they don't get even close to the quality I wanted. (yeah, that's the case for both of the ones I've participated in.)
Okay. Done talking. Your turn, if you so wish...
EDIT: The game's name came right before I started working on it. I completed the intro screen soon after:



