J. Taylor, the game is pretty good for 3 days, and a good effort. But everybody here (hopefully) is rating games completely based on how much they liked them, and that is all; the only criteria that really matters.
In the end, your efforts mean nothing; it's not important to our experience. This can be to your benefit by learning good shortcuts or determent by having to take a lot of time and it not amounting to as much as you may like.
If you think you can vastly improve the game, I'd say go ahead. But personally I'd recommend you work on another project altogether as it's best to have a better first-impression.
@JSH: I'm not looking for bonus points, and the low time I spent was not due to any fault of mine.
I didn't find out about the contest until the last Tuesday, and didn't come up with an idea until the following day. Furthmore, I didn't have access to a computer for the entirety of Thursday, until the night, where I spent a whole half hour catching up online.
I do NOT have the luxury of being able to work on all my games at all times, and I thought people would recognize this.
And no. This is not the same arguement I put forth before. Last time, I was arguing over lack of time MIXED WITH lack of communication. Part of which was due to that fact that I get internet twice a week, if that.
@Shizuma: Okay. I'm working on a game for the Heart of the OHR contest, anyways. I just wanted to see if I could do better than what I did with the concept, but I'm beginning to think the concept wasn't great, anyways. (oops...)
I didn't find out about the contest until the last Tuesday, and didn't come up with an idea until the following day. Furthmore, I didn't have access to a computer for the entirety of Thursday, until the night, where I spent a whole half hour catching up online.
I do NOT have the luxury of being able to work on all my games at all times, and I thought people would recognize this.
And no. This is not the same arguement I put forth before. Last time, I was arguing over lack of time MIXED WITH lack of communication. Part of which was due to that fact that I get internet twice a week, if that.
@Shizuma: Okay. I'm working on a game for the Heart of the OHR contest, anyways. I just wanted to see if I could do better than what I did with the concept, but I'm beginning to think the concept wasn't great, anyways. (oops...)
Quote:
Then what are you looking for? It's been made pretty clear that having an excuse for your game to suck, wont change that, in the end, it sucks. So why keep protesting?
@JSH: I'm not looking for bonus points
I'm pretty sure everybody understands you only had three days to work on the game, and It's already been said that It's a good game for three days, so I honestly can't see your point. :/
NOTE: I have not finished Batman yet, but I think I have a good enough idea of it at this point to finalize these ratings. Not a bad little contest, but I think the entrants would have benefited from more time to work on the games.
Seinfeld Teaches Typing -by: James Paige
3/10
Funny throwaway entry, but there isn't much to it beyond that.
Nightmare on Elmo Street - by: J_Taylor
3/10
Despite the fact that J Taylor is begging people not to criticize his graphics, I actually think they are the best part of the game, and I'd go so far as to say they're pretty darn good. That aside, this game is a mess. I'm not against the idea of a horror film/Sesame Street combo, and the concept of Elmo as a serial killer is pretty amusing to me, but this game doesn't hit the right buttons for me. There isn't enough engaging dialogue to convince me that the story is happening, so I take it I'm supposed to just bask in the pleasure of murdering Sesame Street characters? Well, I -like- pretty much every SS character besides Elmo (ironically) so this didn't amuse me too much. If the battles had had more strategy, or I felt some regret (or even motive) behind killing things, I would have enjoyed this a lot more. Again, I don't think this game is totally without merit, but the execution is poor. I agree with Shiz: J Taylor should make a different game instead of updating this; it left a bad impression on me.
I'm not sure if this game was influenced by Duck or not, but it seemed to be. At least, some aspects of it were similar (Creepy children's characters in a world of murder and film noir). Either way, I'm flattered Duck seems to have made an impression on people.
Star Wars - Episode IV: An OHR Hope - by: Spoonweaver
5/10
Highly amusing, surreal joke game. But once again, there isn't much to it besides that.
Who Killed Dinosaur Giant? - by: surlaw
6/10
Eh. It's well-written, and the voice acting is good. Overall, I think this movie is well-presented. However, I didn't like the ending. It felt rushed, rushed, rushed, and I'm guessing it was because the creator had a busy week or two. Not too much to say other than if you like most of Surlaw's games you'll probably like this one too. Makes me hungry for more Surlaw Armageddon.
Batman & Robin - by: RedMaverickZero
8/10
And here's our winner. I'm amazed that this game took two franchises, one I don't care about at all (Batman) and one I outright hate (Megaman), slapped them together, and somehow made an enjoyable experience. This is RMZ's best game since Surf's Up Yuk (good at fangames, I guess?). There are lots of things I don't like (too many block puzzles, card key dungeons, stat boosts that don't matter enough to justify the prices of things, lots of useless attacks) but they haven't made me enjoy it any less. If I have one criticism it's that I really don't care for the graphical style, but that's very subjective. Congrats on the hard work, I think it really payed off for this game.
My website, the home of Motrya:
http://www.jshgaming.com
Seinfeld Teaches Typing -by: James Paige
3/10
Funny throwaway entry, but there isn't much to it beyond that.
Nightmare on Elmo Street - by: J_Taylor
3/10
Despite the fact that J Taylor is begging people not to criticize his graphics, I actually think they are the best part of the game, and I'd go so far as to say they're pretty darn good. That aside, this game is a mess. I'm not against the idea of a horror film/Sesame Street combo, and the concept of Elmo as a serial killer is pretty amusing to me, but this game doesn't hit the right buttons for me. There isn't enough engaging dialogue to convince me that the story is happening, so I take it I'm supposed to just bask in the pleasure of murdering Sesame Street characters? Well, I -like- pretty much every SS character besides Elmo (ironically) so this didn't amuse me too much. If the battles had had more strategy, or I felt some regret (or even motive) behind killing things, I would have enjoyed this a lot more. Again, I don't think this game is totally without merit, but the execution is poor. I agree with Shiz: J Taylor should make a different game instead of updating this; it left a bad impression on me.
I'm not sure if this game was influenced by Duck or not, but it seemed to be. At least, some aspects of it were similar (Creepy children's characters in a world of murder and film noir). Either way, I'm flattered Duck seems to have made an impression on people.
Star Wars - Episode IV: An OHR Hope - by: Spoonweaver
5/10
Highly amusing, surreal joke game. But once again, there isn't much to it besides that.
Who Killed Dinosaur Giant? - by: surlaw
6/10
Eh. It's well-written, and the voice acting is good. Overall, I think this movie is well-presented. However, I didn't like the ending. It felt rushed, rushed, rushed, and I'm guessing it was because the creator had a busy week or two. Not too much to say other than if you like most of Surlaw's games you'll probably like this one too. Makes me hungry for more Surlaw Armageddon.
Batman & Robin - by: RedMaverickZero
8/10
And here's our winner. I'm amazed that this game took two franchises, one I don't care about at all (Batman) and one I outright hate (Megaman), slapped them together, and somehow made an enjoyable experience. This is RMZ's best game since Surf's Up Yuk (good at fangames, I guess?). There are lots of things I don't like (too many block puzzles, card key dungeons, stat boosts that don't matter enough to justify the prices of things, lots of useless attacks) but they haven't made me enjoy it any less. If I have one criticism it's that I really don't care for the graphical style, but that's very subjective. Congrats on the hard work, I think it really payed off for this game.
My website, the home of Motrya:
http://www.jshgaming.com
*GASP!* You don't care for original Batman? *GASP!*
Actually, the whole reason I'm posting again is to re-vote on Batman, now that I've played it. (that's allowed, right?)
Batman & Robin - 9/10
The execution of the game was better than expected, and the dialogue was excellent. The only reason this isn't a 10/10 is because something about the game seemed off to me. I'll let you know when/if I figure out what. Otherwise, amazing job.
Actually, the whole reason I'm posting again is to re-vote on Batman, now that I've played it. (that's allowed, right?)
Batman & Robin - 9/10
The execution of the game was better than expected, and the dialogue was excellent. The only reason this isn't a 10/10 is because something about the game seemed off to me. I'll let you know when/if I figure out what. Otherwise, amazing job.
Yeah, I'm just not a big fan of Batman or most superheroes in general (Spiderman and The Incredibles being two exceptions). Never have been.
I really wish I could have entered this contest; I have wanted to make a Tom Waits game for ages.
My website, the home of Motrya:
http://www.jshgaming.com
I really wish I could have entered this contest; I have wanted to make a Tom Waits game for ages.
My website, the home of Motrya:
http://www.jshgaming.com
Sh4d0ws wrote:
For an example of that in extreme action, look up Rya_Raisender on CP. You'll be blown away.
Wow, I looked that up, and was blown away.
But I agree with RMZ, so rather than say anymore about drama, here are my votes:
Seinfeld Teaches Typing - by James Paige [5]
Yes, I did give it a 5, but only because if you complete it without making any mistakes, you get to play the finished version of Wandering Hamster.
And yes, that was a terrible attempt at a joke, but I couldn't think of anything else to say about Seinfeld Teaches Typing that hasn't already been said.
In all seriousness, Seinfeld received a 5 because while the gameplay was not exactly the most fun I've had lately, it was a very creative idea (probably should have been in the RGC).
Nightmare on Elmo Street - by J_Taylor [3]
Elmo's battle picture made me laugh. The graphics worked well with the setting, and were honestly not bad at all. What was hurt most by J_Taylor's 3-day production effort was gameplay and content, but after reading the Heart of Darkness thread, it looks like J is going to more than make up for this in the HotOHR contest.
Star Wars - Episode IV: An OHR Hope - by Spoonweaver [6]
The fact that a training orb destroyed half the Stormtroopers on the Death Star added a point to this game's score. It was definitely worth another 5 minute replay. They might not be anything new to veteran OHR-ers, but the asteroid field and Death Star trench scenes were really interesting to me, and gave me some great ideas for my own projects as well. Nice job, Spoonweaver.
Who Killed Dinosaur Giant - by Surlaw [8]
It wasn't necessarily a game, but it was entertaining and well composed. If it wasn't for those two or three scenes where the camera was off-center, it would have been excellenter (no, that is not a typo).
Batman & Robin - by RedMaverickZero [9]
I can tell you put a lot of work into this one, well done. Great graphics and a cool approach to item creation/purchasing. Spice-up the combat and dungeons a bit and add your extra content, then it will be perfect.
Email contributions to the OHR Collab project to:
ohrcollab@gmail.com
All contributions will be recorded in the credits.
G-Wreck wrote:
Who Killed Dinosaur Giant - by Surlaw [8]
It wasn't necessarily a game, but it was entertaining and well composed. If it wasn't for those two or three scenes where the camera was off-center, it would have been excellenter (no, that is not a typo).
It wasn't necessarily a game, but it was entertaining and well composed. If it wasn't for those two or three scenes where the camera was off-center, it would have been excellenter (no, that is not a typo).
Glad you enjoyed it. The camera problem was fixed the day I released the original version and the file was replaced, so if you want to see it the way it was meant to be seen you should redownload it.
To everyone saying the ending was rushed, I can see what you're saying, but it wasn't written or designed this way because I ran out of time. This is the only file I've ever released where every bit was written out in advance, actually. I intentionally left most of the Ronald/Grimace/McDonaldland drama unresolved because this really happens a lot in detective fiction (and I like that) and to set up a sequel. Granted, it's not going to be satisfying to everyone, or apparently anyone. Look forward to episode 2 I guess?
Super Walrus Land: Mouth Words Edition
Since you guys have said nothing but inspiring things about my game, I've decided to start on the sequel in a month or so. Bought some research material tonight.
You won't know where the game is going unless you get the secret ending. Please don't spoil it if you can get it!
As for Surlaw, I liked your movie alot. Didn't think the ending was bad at all. I like that happy ending crap. And I loved how you opened it up for gang wars with the King.
You won't know where the game is going unless you get the secret ending. Please don't spoil it if you can get it!
As for Surlaw, I liked your movie alot. Didn't think the ending was bad at all. I like that happy ending crap. And I loved how you opened it up for gang wars with the King.



