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Slime Knight
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Mario 
 PostSun Jun 06, 2010 9:28 am
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as anyone who reads the fangame thread knows, i'm making one of our favorite plumber. (with lots of help from pepsi ranger for the story)

mostly, i didnt want to spam up the main thread, but i like sharing what im doing with everybody. it keeps me motivated, and this game is shaping up to be.. well. freaking epic, basically. haha.

so. for those who haven't looked in the fangame thread, here's some pictures:


our hero. hahaha.


uh oh! its a member of the koopa troop...


and an evil, living, mushroom..


last but not least.. (who am i kidding? definitely least.. Smile )

BUT!!!!!

I mostly posted this to get a question answered!!

Does this look bad:

by that, i mean, does the straight on perspective of the floor jar you and look awful? i can't decide if its acceptable to me. ignore the rest. a lot of it isn't done.
Reigning Smash Champion
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 PostSun Jun 06, 2010 9:32 am
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I love the stairs, and I mean this deeply. I don't think the floor looks awful, the room just needs walls.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Super Slime
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 PostSun Jun 06, 2010 3:01 pm
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Are there going to be powerups? Because I think there should be powerups, and I think Mario should be able to dress like a frog or a penguin or what have you.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
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 PostSun Jun 06, 2010 3:19 pm
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I think the stairs look fine at the bottom. The real issue, I think, is trying to decide what the characters will do on the stairs, especially at the top. That's what I would need to see to decide if they can stay the way they are.

Quote:
I think there should be powerups

Indeed, half of the fun of the Mario games, and largely left untranslated for the old MarioRPG. You have a chance to outdo that game here, my friend!
I am Srime
Slime Knight
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 PostSun Jun 06, 2010 4:35 pm
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Those are some deliciously wonderful graphics. Wow.
Luigi is almost as sexy as me!
Liquid Metal King Slime
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 PostSun Jun 06, 2010 5:32 pm
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When you step on the bottom of the stairs it should run a plotscript that walks you to the top, and when you step on the top it should run a script that walks you to the bottom.
Slime Knight
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 PostSun Jun 06, 2010 8:47 pm
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James Paige wrote:
When you step on the bottom of the stairs it should run a plotscript that walks you to the top, and when you step on the top it should run a script that walks you to the bottom.


this is the plan, yes. Smile

well. glad to hear that the mixed perspectives don't mess people up too much. makes my job easier... hahaha.

and always, thank you for the compliments.


Mogri: powerups would be hard to translate in battles. that being said, if i or someone else can figure out a good way to do it, i would love to use them.
Super Slime
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 PostSun Jun 06, 2010 9:28 pm
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Yes, so my thought was that the powerups would change his in-battle abilities. Maybe they only last for a certain number of battles or something, or maybe they act like a job class system. You could either make them out-of-battle usable items or have a powerup equipment slot.

Failing that, I want at least to be able to put on silly costumes with no other in-game effect.
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Slime Knight
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 PostSun Jun 06, 2010 10:51 pm
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Mogri wrote:

Failing that, I want at least to be able to put on silly costumes with no other in-game effect.


haha. if i do not work out something interesting with powerups, this. it will be great, too, since the tone of the game is so quasi-serious.

is there any way to make it so a hero cannot use any items? i mean... dinosaurs don't really have opposable thumbs... Smile
Liquid Metal Slime
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 PostMon Jun 07, 2010 1:54 am
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Mogri wrote:
Failing that, I want at least to be able to put on silly costumes with no other in-game effect.

Every time I think of pointless-except-for-style things like that, I think
Village People: The Vimeogame.

So those are some amazing grapelicious graphicks you got there. You even managed to make a walkabout sprite look awesome. Maybe it's your deft choice of color, but wow. And stairs versus floors, eh, not much you can do because tiled floors can only have so much detail. I'd add a carpet or something to match the stairs, but that's just me.
shakeyair wrote:
is there any way to make it so a hero cannot use any items? i mean... dinosaurs don't really have opposable thumbs... :)

I don't think that's possible yet, but I wouldn't worry about it. Yoshi has a tongue. Yoshi can do amazing things with that tongue like you wouldn't believe. He can
fire a bazooka with his hands and not his tongue.
Slime Knight
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 PostMon Jun 07, 2010 3:06 am
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Baconlabs wrote:
You even managed to make a walkabout sprite look awesome.



making a 20x20px human/creature whatever look good and animate decently is the absolute hardest graphical challenge in the world. somehow its way harder than 16x16 (i think because those 4 pixels allow for a much higher level of 'realistic-ness,' as in, you are less inclined to generalize everything)

it has been one of my main frustrations working with this engine, and one of the major reasons why ive never completed anything, because i get too frustrated with the look and being powerless over it. (but don't get me wrong, i love the OHR and it is exciting to work within limitations.)

BUT. About a week ago. I came up with this guy.



enough facial features to edit to become a separate character. enough body to define clothes. enough mass to be able to differentiate between masculine and feminine with an edit. enough legs and arms to animate, but they are small enough to animate in 2 frames. 2 pixels to allow for height changes, possibly even able to go one further down with some work.

and on top of all that. doesn't look like final fantasy. or earthbound. or breath of fire. or any of those styles.

needless to say, i was freakin psyched.

plus, it had a similar look to mario. and there was a fangame competition just starting. and mario is kind of the coolest... so..

if anyone else wants to play with the style, feel free. (thats why i posted the featureless one)

for ideas:





granted, they are similar. but i havent drawn any other people walkabouts. it shows some face and height variation, though.
Slime Knight
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 PostMon Jun 07, 2010 8:49 pm
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hey guys. quick poll on powerups.

how should thy work?

1. the outfits have advantages and disadvantages and force you to choose between different suits and vanilla mario based on the situation? this would mean probably that you could change them out at any time.

2. they be more like a job class? making mario a very customizable character, since you will likely have him in your party all game, then you can make him fit your needs better. (the difference between this and 1 is that mario could 'level up' his different suits, i guess)

3. should they be very powerful, but have a limited amount of battles or steps they last for? if so: should they be items you can use at anytime, or just ones you can find in well hidden locations? or both? (maybe sometimes you are forced to use it on contact, other times you get 'mushroom in a box' or something and can keep it til later.
Liquid Metal Slime
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 PostMon Jun 07, 2010 9:02 pm
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I'm thinking you should have ? Blocks that give Mario the Fire Flower or whatever, and then start playing a song(Invincibility star?) and show a timer with showvalue(). When the timer runs out, Mario changes back to normal. Obviously, it would not tick during battles. This is how Galaxy does it. Or perhaps it could last a certain number of steps? Well, that's pretty much what you suggested. Maybe at some boss fights you could give the player an option between two or three power-ups. Sounds cool in any case.
My website, the home of Motrya:
http://www.jshgaming.com
Liquid Metal King Slime
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 PostMon Jun 07, 2010 9:25 pm
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I like number 3 the best. But if 1 or 2 are easier, then I say go ahead. It all sounds great.
Slime Knight
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 PostTue Jun 08, 2010 2:39 am
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I like idea number 3 too. It's somewhat similar to the aerosols in FFXIII, which let you enter battles with things like Protect and Shell cast on you at the very beginning.
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