I spent so long working on mechanics, routines, and graphics that I have barely any story done.. In fact, I haven't even figured out how I want the game to start.
So at most what will be shown will be a short tech demo, probably just some playtesting content that won't appear in the next release at all.
Is that acceptable?
So at most what will be shown will be a short tech demo, probably just some playtesting content that won't appear in the next release at all.
Is that acceptable?
I've gotten to where I really don't enjoy working on my project anymore. I'll still release it, but it's pretty rough. My friend who was going to contribute graphics hasn't been very productive, so I'm salvaging what I can on my own.
What's odd is that my story is complete, but it's everything else that never really made it in.
Regardless, I'm not doing anything on this scale again. My next project (whatever that is) is going to be short.
What's odd is that my story is complete, but it's everything else that never really made it in.
Regardless, I'm not doing anything on this scale again. My next project (whatever that is) is going to be short.
Less than 48 hours left!
Let's get down to business!
Let's get down to business!
I'm going to be releasing *most* of my game. I haven't written the ending, at least not all of it, so the game is going to end maybe 4/5 in. Right now I'm just getting it ready to submit. I have to fix color palettes, write one or two more interludes, and revise a little dialog, then I can submit it tonight.
I wish I had tomorrow to work on it, but I have work in the morning and class right after, and I don't get home until after 9. If anyone gives feedback before then, I might have a bit of time to act on it, but not much.
I wish I had tomorrow to work on it, but I have work in the morning and class right after, and I don't get home until after 9. If anyone gives feedback before then, I might have a bit of time to act on it, but not much.
My HotOHR "demo" is complete, uploaded, ready to go!
http://www.castleparadox.com/gamelist-display.php?game=1025
or
http://www.slimesalad.com/forum/viewtopic.php?p=71392#71392
Phew... feels almost as good as handing in my final assignments a month or two back... except I actually feel like working on this alot more.
Please don't expect anything spectacular, but hopefully players will get a feel for what I want to achieve in future.
http://www.castleparadox.com/gamelist-display.php?game=1025
or
http://www.slimesalad.com/forum/viewtopic.php?p=71392#71392
Phew... feels almost as good as handing in my final assignments a month or two back... except I actually feel like working on this alot more.
Please don't expect anything spectacular, but hopefully players will get a feel for what I want to achieve in future.
To officially kick off the Heart of the OHR Contest, I'm releasing an exclusive preview of my hopefully-summer release The Adventures of Powerstick Man: Extended Edition. The demo is the 99% upgraded version of the original game with all the new extended maps, extended battles (well, different battles, not longer battles), and new cutscenes, story, and so on.
http://www.slimesalad.com/forum/viewgame.php?t=3911
The preview will only be online during the month of December, and will be taken down on the day of the 10th anniversary (December 30, 2010). The demo itself is also limited and will expire in March, so be sure to play through it before then.
Although I've tried to keep up with the bugs as much as I could, other bugs constantly crop up, so it's possible that you may find some that I missed. I appreciate any reports if you do. As far as I know, bugs are strictly cosmetic, and will be squashed when TMC implements script multitasking (which this game is designed to use, so you will experience the occasional "stall" whenever it tries to handle too many scripts at once).
In any case, give it a try and let me know what you think. There should be roughly eight hours of gameplay here.
And check back regularly for updates to the preview game slot. I may post new materials from time to time. For now, you can download the game and two old trailers. I'll have a third trailer up very soon.
Enjoy.
Please note that this is not an official entry to the contest. This is strictly the kickoff game to get everyone interested in the Heart of the OHR.
As long as it's RPG-ish, it should be fine.
(And I knew someone was gonna foil my attempt to kick this party off...:P That's what I get for uploading a beast of a game.)
Just release what you have if it's playable.
You still have two weeks of bugfixing at your disposal. Don't get discouraged.
Again, release what you have so that you at least make the deadline. You could always clean it up during the two-week bugfix session.
Okay, guys, you've got less than 36 hours to get your entries ready. Don't procrastinate!
Place Obligatory Signature Here
http://www.slimesalad.com/forum/viewgame.php?t=3911
The preview will only be online during the month of December, and will be taken down on the day of the 10th anniversary (December 30, 2010). The demo itself is also limited and will expire in March, so be sure to play through it before then.
Although I've tried to keep up with the bugs as much as I could, other bugs constantly crop up, so it's possible that you may find some that I missed. I appreciate any reports if you do. As far as I know, bugs are strictly cosmetic, and will be squashed when TMC implements script multitasking (which this game is designed to use, so you will experience the occasional "stall" whenever it tries to handle too many scripts at once).
In any case, give it a try and let me know what you think. There should be roughly eight hours of gameplay here.
And check back regularly for updates to the preview game slot. I may post new materials from time to time. For now, you can download the game and two old trailers. I'll have a third trailer up very soon.
Enjoy.
Please note that this is not an official entry to the contest. This is strictly the kickoff game to get everyone interested in the Heart of the OHR.
guo wrote:
So at most what will be shown will be a short tech demo, probably just some playtesting content that won't appear in the next release at all.
Is that acceptable?
Is that acceptable?
As long as it's RPG-ish, it should be fine.
(And I knew someone was gonna foil my attempt to kick this party off...:P That's what I get for uploading a beast of a game.)
ajguy wrote:
I failed in making the deadline.
Just release what you have if it's playable.
Baconlabs wrote:
Wahh, time has flown by far too fast.
I just took a look and saw that I've got 400-500 text boxes worth of dialogue and story material left to integrate. Things aren't boding well; I'm going to have to cut my game off even earlier than I expected.
That said, everything's working fine and dandily, it's just so darn short.
I just took a look and saw that I've got 400-500 text boxes worth of dialogue and story material left to integrate. Things aren't boding well; I'm going to have to cut my game off even earlier than I expected.
That said, everything's working fine and dandily, it's just so darn short.
You still have two weeks of bugfixing at your disposal. Don't get discouraged.
NayusDante wrote:
I've gotten to where I really don't enjoy working on my project anymore. I'll still release it, but it's pretty rough. My friend who was going to contribute graphics hasn't been very productive, so I'm salvaging what I can on my own.
What's odd is that my story is complete, but it's everything else that never really made it in.
What's odd is that my story is complete, but it's everything else that never really made it in.
Again, release what you have so that you at least make the deadline. You could always clean it up during the two-week bugfix session.
Okay, guys, you've got less than 36 hours to get your entries ready. Don't procrastinate!
Place Obligatory Signature Here
Quote:
During the bugfix period, can I do stuff like... write the credits?
Whatever you have to do to make your game feel complete. The only stipulation is that you can't add material for the next chapter (or, you can, but you can't make it accessible until after the contest is over).
Quote:
Powerstick Man!
*gets nostalgic*
I know what I'm doing at work today
*gets nostalgic*
I know what I'm doing at work today
Excellent. Please give me all the feedback you can handle. My playtesters have been either MIA or too busy working on the engine for the last three years to give me current feedback, so I have little clue how fun this is for new players.
Place Obligatory Signature Here
Finally managed to sign-up with the SlimeSalad forum after much headaches, been stuck on the CP forums; where this thread is basically dead. So for those who do not check the CP forums much, Hello to you all! I will be releasing my game tomorrow night on both forums, and I guess uploading it to 2 gamelists now too.
I've got the EF preview release up here, I'll put the final on both tomorrow night.
http://www.slimesalad.com/forum/viewtopic.php?p=71409#71409
It's not exactly what I had in mind when I set out to make my original entry. I'd appreciate any feedback from anybody who has time to play it between now and tomorrow night.
The field sprites are from the 8-bit set by he-whose-name-cannot-be-pronounced, as well as a few of the map tiles and the battle animations. Any graphics that look like crap are probably my doing, and one of my friends did the monster graphics and some tiles. Music is mostly public domain classical MIDIs run through Tweakbench VSTs, but the title/overworld theme was an original composition from my friend. I'll be assembling a formal credits document for the final release, but until then I want to make sure there's no confusion.
http://www.slimesalad.com/forum/viewtopic.php?p=71409#71409
It's not exactly what I had in mind when I set out to make my original entry. I'd appreciate any feedback from anybody who has time to play it between now and tomorrow night.
The field sprites are from the 8-bit set by he-whose-name-cannot-be-pronounced, as well as a few of the map tiles and the battle animations. Any graphics that look like crap are probably my doing, and one of my friends did the monster graphics and some tiles. Music is mostly public domain classical MIDIs run through Tweakbench VSTs, but the title/overworld theme was an original composition from my friend. I'll be assembling a formal credits document for the final release, but until then I want to make sure there's no confusion.
Just uploaded the new version of Okédoké. Not nearly as "done" as I was hoping to get it, but there's still a decent amount of new stuff... the Chapter 4 secret area, some smaller secret areas in Chapter 5, a little bit of Chapter 6, and some random small changes to earlier parts of the game (like Puckamon-ish jumpable ledges in Chapter 1 and a few new random encounters in several areas.)



