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Metal Slime
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 PostSun Nov 07, 2010 6:40 am
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There's no realistic way I can finish. Bills have crept up on me, forcing me to take art commissions to make up for the difference. And since a paying hobby takes precedence over a non-paying one...



Instead you get more animated character portrait boxes and a couple of fixed and expanded scenes.
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal King Slime
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 PostSun Nov 07, 2010 3:19 pm
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Glad to have anything :)
 
 PostMon Nov 08, 2010 3:27 pm
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Animated picture boxes? Dude, you're gonna have to share that script.

Yeah, so... I'm not getting mine done in time. I've got maybe 10 minutes of gameplay, and that's assuming the player is doing 50% of everything I'm giving. If they're a leveler, and enjoy doing EVERY SINGLE QUEST, this game MIGHT make a half-hour. Unfortunately, if they just wanna play through, doing what they HAVE to, it'll be like 3 min.

I blame college.
Liquid Metal Slime
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 PostMon Nov 08, 2010 3:31 pm
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J_Taylor wrote:
Animated picture boxes? Dude, you're gonna have to share that script.

Yeah, so... I'm not getting mine done in time. I've got maybe 10 minutes of gameplay, and that's assuming the player is doing 50% of everything I'm giving. If they're a leveler, and enjoy doing EVERY SINGLE QUEST, this game MIGHT make a half-hour. Unfortunately, if they just wanna play through, doing what they HAVE to, it'll be like 3 min.

I blame college.

You should release it anyway! That's the spirit of the contest--it's like a reminder that all of us are working on something, and here's the evidence. Plus, I want to see how your games have improved since the last one (which had potential).
My website, the home of Motrya:
http://www.jshgaming.com
Red Slime
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 PostMon Nov 08, 2010 10:59 pm
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I've been thinking about it a lot, and it might be a better idea for me to save Eternity Fragment for the next 8-bit contest. I really want to shoot for 1990 quality on that one, and I don't think I could do it justice at the moment.

What I've been thinking about is a 1986-era game, no bigger than Dragon Quest and focused on simplicity. I should have a bit of time this week, so it's somewhat doable. Of course, if the initial concept doesn't turn out very well, I can still focus on one chapter of EF, and probably make the deadline.
 
 PostTue Nov 09, 2010 9:04 pm
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Quote:
You should release it anyway! That's the spirit of the contest--it's like a reminder that all of us are working on something, and here's the evidence. Plus, I want to see how your games have improved since the last one (which had potential).


Yeah well, that 30-min. piece is assuming I get all I want done by the end. I'm not betting on it, but I may release the 10-min. average demo anyways. Trust me on this though, the quality is WAY better. In graphics, storyline, and in playthrough. I'm attempting a quests menu, and that's taking up a lot of my time. Also, I'm really focusing on the graphics quality. I don't know why, but that's suddenly become an obsession. I'd post a screenshot if I had one. I'm considering re-doing the first map, as it's pretty crowded (set paths and that's about it), but that'll come once I get the quests in-place.
Liquid Metal Slime
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 PostWed Nov 10, 2010 5:58 pm
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There's one thing I can proudly boast about - my not-so-long, not-so-graphically-impressive demo will at least have original music.
To be honest, I'm backed up with music I can't use yet, so I'd like to include a little soundboard as the reward for clearing the game.

I'm thinking of just using a room full of NPCs, and each of them triggers a piece of music via plotscripts or doors or something. Unless there's a better way.
Red Slime
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 PostWed Nov 10, 2010 6:10 pm
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So I'm making progress on my new entry. All the maps are done, and I have a basic list of spells, items, and equipment plotted out. Next step is to do the monsters, then script the game. I think that what I was working on before has become Eternity Fragment II.

I'm keeping dialog and scripting to a minimum, focusing on just the gameplay and design.
Liquid Metal Slime
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 PostWed Nov 10, 2010 9:19 pm
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Just a friendly, but pointed and somewhat frantic reminder that we only have 20 days left to wrap things up. This would be a good time to script your demos' endings (whatever they could be) and spend the next three weeks completing and polishing what you already have.

To reiterate what JSH summed up nicely in his article:

http://superwalrusland.com/ohr/issue43/hohr/hotohr.html

Post what you have on November 30th. Live like we did back in the old days when demos were a thing to look forward to.

Also, if you want to enter your game, please remember to mention it and post a link to it in this thread, or to the sister thread on Castle Paradox. I will be looking for entries starting on December 1st. If you don't post them here, I won't know they're entered, so post them here.

Also, if you think you'll be taking a six-month sabbatical from the OHR before the deadline, then you may want to post early (this is more for the people who expressed interest, but I haven't heard from since August). ;)

For anyone who misses the deadline this year, I will probably host HotOHR 2 in two or three years, so prepare your games now.

Good luck and get to it.
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Red Slime
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 PostThu Nov 11, 2010 4:21 pm
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So I'm definitely on track to have Eternity Fragment (1986) finished by the deadline, and maybe I'll have time to do the "enhanced" story mode that I won't spoil here.

I'm plotting out everything on paper before putting it into the game, so everything's kept as neat as possible (keeps in-game resources nicely ordered). What I really need right now is a good spreadsheet to do monster balance. Does anyone else work this way? If so, I'd like to see somebody else's "OHR Game Design Doc" for reference.
Liquid Metal Slime
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 PostThu Nov 11, 2010 4:44 pm
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NayusDante wrote:
So I'm definitely on track to have Eternity Fragment (1986) finished by the deadline, and maybe I'll have time to do the "enhanced" story mode that I won't spoil here.

I'm plotting out everything on paper before putting it into the game, so everything's kept as neat as possible (keeps in-game resources nicely ordered). What I really need right now is a good spreadsheet to do monster balance. Does anyone else work this way? If so, I'd like to see somebody else's "OHR Game Design Doc" for reference.


I usually start on paper but it ends up drastically changing by the time the game's ready.
My website, the home of Motrya:
http://www.jshgaming.com
Metal Slime
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 PostThu Nov 11, 2010 7:18 pm
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I start on paper too, just jotting down ideas and continually making notes on the world itself (if I have an idea on some kind of cultural information that an NPC in one town knows, I take the time to flesh it out a bit on paper so that it can be referred to by others). I also use Notepad to keep track of various things.

I do NOT use a spreadsheet for monsters, but that sounds like a fine idea. I do vaguely plot out on paper what kinds of stats and skills my heroes are supposed to accumulate with time, but that changes as I actually make the game. Then I try to make monsters somewhat based around whatever the heroes are like.

PS: [edit] I meant to also put in here to Pepsi Ranger, if I was one of the OHR Sabbatical folks he was thinking of, it is certainly true that I take a few months or a year off of working on my game from time to time, but I still very much hope to have a decent chunk added to Tales 2 by Dec 1st. Ironically, it's making (and especially DRAWING) new monsters that is holding me back right now.
I am Srime
Liquid Metal Slime
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 PostThu Nov 11, 2010 7:50 pm
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Usually when I plan all of the stats out in a spreadsheet, it ends up not meaning much because things change so much during testing. It's a good way to get started, though.
My website, the home of Motrya:
http://www.jshgaming.com
 
 PostThu Nov 11, 2010 10:43 pm
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Crap. Totally forgot music. I'm dead. Zombie
Red Slime
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 PostFri Nov 12, 2010 6:28 am
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Got my foemaps done tonight. That was... time consuming.

ToDo:
Fix the Boat (my overworld passability is screwed up, need to spend a good hour on this)
NPCs
Dialog
Scripting
Implement Items
Implement Equipment
Implement Shops
Inns
Character Stats
Character Skills/Spells
Monster Stats
Monster Skills/Spells
Gameplay Balance
Original Graphics & Music
Testing

I have a lot of things done, but I haven't entered the actual data in OHR yet. That's what I'm probably doing tomorrow after work. I think I'll have the whole game put together this weekend, so I can focus on script and dialog next week.
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