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Liquid Metal King Slime
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 PostMon May 31, 2010 12:31 pm
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Well, I've been working hard on the game, but I'm also starting a new job.
As such, I still haven't finished all the custom menus. (Making menus is boring.) I've also added some new graphics and such.
That's about all I have to report.

There's not really anything good to take a screenshot of. So instead, here's a picture of Tim-Tim facing off with a dragon.
Liquid Metal King Slime
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 PostMon May 31, 2010 8:00 pm
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Is that the Windows XP grassy hill? :)
Liquid Metal King Slime
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 PostWed Jun 02, 2010 7:07 pm
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James Paige wrote:
Is that the Windows XP grassy hill? Smile


yes... yes it is.



I just didn't really have anything I wanted to show in screenshot form. But at the same time, not posting a screenshot of my progress seemed like leaving things unupdated. And as such, here's a screenshot.




Note: The items shown in the above image don't all currently do anything, and may or may not reflect items in the finished product.
Liquid Metal Slime
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 PostWed Jun 02, 2010 8:30 pm
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Are you able to assign whatever items you want to the X A S D keys? Lots of options!
Options that just might give the programmer a headache. I'm rooting for you!
Liquid Metal King Slime
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 PostWed Jun 02, 2010 9:15 pm
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Baconlabs wrote:
Are you able to assign whatever items you want to the X A S D keys? Lots of options!
Options that just might give the programmer a headache. I'm rooting for you!


Yes. In fact, more then just items, spells too. I'm also tinkering with the idea of having equipment that you can equip that would have no USE but would increase your stats or give you some other special benefit.
These might end up being equiped else where though, or perhaps be phased out.

And, there are headaches, sure, but not from that. That's surprisingly easy. The headaches are from things like the custom menus, I think they're turning out great, myself, but they're taking a lot longer then I originally thought. I'll most likely take some sort of short cut on the shops. I won't be using the default shops though. (The hud on the right of those wouldn't make since in my game.)

Other headaches include difficulty balance, enemy hp, and npc limit.
Liquid Metal King Slime
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 PostWed Jun 02, 2010 9:41 pm
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Spoonweaver wrote:
Other headaches include difficulty balance, enemy hp, and npc limit.


the 100 NPC definition limit or the 300 NPC instance limit? (or both?)
Liquid Metal King Slime
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 PostThu Jun 03, 2010 12:44 am
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James Paige wrote:
Spoonweaver wrote:
Other headaches include difficulty balance, enemy hp, and npc limit.


the 100 NPC definition limit or the 300 NPC instance limit? (or both?)


100 NPC definition limit
Liquid Metal King Slime
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 PostWed Jul 21, 2010 7:57 pm
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I've decided to group all my game journals into this one instead of starting a new one, or spamming the hype thread.
#--------------------------------
First, Tim-Tim 2 is on hold until I get more npc ID's. I could continue the game without them, but I'd rather just wait and make the game the way I really want to from the get go. I really want this to be an amazing game so I'm going to take my time on it. I also got a bit bored scripting it, and needed a break on this one.
#---------------------------------
Tim-Tim's Tower is in full swing and getting ready to launch. I've still got a lot of stuff to put in but I'm getting there. Not sure if this will be ready by the end of the month, but don't be surprised if it is. ( I'd post an update picture of the game but I feel like it might reveal somethings I'd rather be surprises. So instead, here's the latest picture that was hyped.)

#---------------------------------
Legendary Heroes is chugging along smoothly. I plan to have a demo out before October, and an update of that demo before December. I'm trying to focus on the npc's a lot in this game, and I'm having choices have a large effect on the game. In fact:
The game starts with a decision of whether or not to allow someone in your party. If you say no, the person leaves, forever, if you say yes they join and literally guide you through the first mission. The effects of this choice continue to effect gameplay throughout the game, and deeply impact the role the character "Guy" ( the star of Automagically!) plays. On this note, another character of mine is sure to make a cameo as well.
#----------------------------------
You may not have noticed, but Slimes has received a lot of downloads lately. I hyped Slimes on Tigsource and bay12 and got about 200 hits overnight. Yay. Due to this, and the overasll success of the game I'm putting more focus on the update of this game which would include the fabled Fast Forward button, a way to quit out of the game and much more. Expect it before the end of the year.
#----------------------------------
I've been really focusing on Tim-Tim lately, and so I've decided to relook at the original game and perhaps release an updated version. I'm still undecided on whether or not to do this. The main factor driving me to update Tim-Tim is the fact that hundreds of people played it but only a handful of people beat it. Tim-Tim 2 is set to pick up where the first game left off (if you picked the good ending, instead of the neutral or evil ending) and since almost no one has ever seen that ending it could be a bit confusing. So I might end up revisiting Tim-Tim "The Mighty Gnome"
#----------------------------------
So those are the projects I'm working on and how they're all coming. I hope you enjoy them when they're launched.
Liquid Metal Slime
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 PostWed Jul 21, 2010 11:34 pm
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Spoonweaver wrote:
So those are the projects I'm working on and how they're all coming. I hope you enjoy them when they're launched.

I am now imagining Tim-Tim's head as a rocket ship. This will truly be an exciting launch to look forward to
Liquid Metal King Slime
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 PostWed Jul 21, 2010 11:43 pm
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Liquid Metal King Slime
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 PostTue Jul 27, 2010 2:17 pm
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hype

hype
Liquid Metal King Slime
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 PostThu Jul 29, 2010 12:48 am
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HYPE

HYPE
Metal Slime
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 PostThu Jul 29, 2010 5:52 am
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IM HYPED ENOUGHT, LEAVE ME ALONE.

Whens this gonna be done?
Blip.
Liquid Metal King Slime
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 PostThu Jul 29, 2010 12:43 pm
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I've had a couple problems with some of the random boss monsters and 1 of the spells. So after that, and a round of testing and then some bugfixing, it'll be all set to be played by the masses.

And don't say you've been hyped enough, you can NEVER be hyped enough.

HYPE

HYPE
Liquid Metal Slime
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 PostThu Jul 29, 2010 8:59 pm
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AAGH, YOU'RE SO HYPERACTIVE
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