So, I thought I'd highlight some of the details I have planned so far, and here they are:
- 1.) Dynamic Perspective:
Resident-Evil styled camera for outdoors scenes.
Indoors, you'll get a side-view of the houses, and It'll follow the hero.
In dungeons, It'll be over-head, like Zelda.
2.) All cut scenes will be done either on maps or with the battle engine, none so with a series of backdrops.
3.) A special interface that shows your party members and their HP/MP, using slices, scripting, and probably some help from you guys.
4.) Super clique and cheesy story that I'll force you to devour and love. ( Don't even think of acting like you wouldn't want that. )
5.)The game's different sections will be categorized as "Scenes".
That is all.



