Well, I originally planned on finishing Yo Ghost, and giving it the content that I planned on it having in the first place, but by request from the original author, It'll stay just as it is.
So! Now I'm gonna start on my own, completely original project, Marrow
I guess I'll start by telling you a bit about the game;
It's gonna be a Sci-fi Horror game, and I'm not gonna use the default OHR Battle system, if I can help it.
I'm gonna try scripting a Legend of Zelda styled system for the combat ( With some help from you guys, of course. :p ) , but for the most part, this wont be a very combat-oriented game. I'm aiming for something very story-driven and interesting in that sense. Interesting characters, deep plot, and so on.
Now, to where this thread comes in:
I'll try to have a decent-ish demo up in due time, but until then I'll use this thread as a means of sapping you of your help, guidance, opinion, and soul.
So anyways, Here's a bit of the story:
You'll be playing as a player-namable character, which from this point on I'll just call Ryan.
The year is 4275, and a recent project founded by the T.E.C., an international space program, has sent five groups of two hundred people into different areas of deep space, providing them with enough supplies for about ten years. The point behind this is to study the affects of human survival away from home during long periods of time. Keep in mind, the ships move plenty fast, and are each in range of about 2 - 3 habitable planets, so that the people may acquire extra resources and/or "Settle down" for a bit.
As part of safety procedure, each ship needs to report back to Earth on a bi-monthly basis.
You, Ryan, are part of an investigation squad. Should a ship not report back, you'll be sent over to check it out.
The ship themselves are huge. I might draw up some diagrams of them and post 'em next week or so, but for now; the ships are huge. We'll leave tit at that.
Anyways, one of the ships, I.D.'d #4, hasn't reported, and you're sent over. Upon arrival, everybody seems decent, and there's no problem. According to them, in fact, "Life's been so good here, we just forgot about our duties -that is, to report back."
But, of course, that's not really the case. Everybody aboard is corrupt, and so mentally fucked up that one of them's even decided to dig out his spine. Now It's external. Half of the crew's been killed, and a lot of whom's left over is hiding in the storage deck of the ship. I'll tell more about the people on the ship ( Which'll actually be the focus of the whole game. ) and how they got the way they are later.
One last thing about the game and your character: When you begin the game, you'll hve no idea or memory of whom those people are, or where and who YOU are. Actually, the first third of the game'll be about figuring out everything that's going on and such. Which'll happen via gradual memory recovery and flashbacks ad such.
Now, back to this thread: I don't have any screenshots or concept work yet, but i'll hopefully have loads of it to share next month.
Until then, any thoughts or opinions on the game and It's story?
And anybody wanna go ahead and start with the LoZ styled battle system?[/b]



