Momoka wrote:
I think, way back when, I had the idea of the everyone being "director" of a segment, rather than working on it alone. That's probably the best way to do it, because it gives the thing a structure, and sidesteps the problem of everyone wanting to direct.
We'd also need one Main Director for the overall game, but that could maybe be thought of collaberatively.
What we need to do, is have 70%+ of the game planned out before anyone opens custom.exe.
We'd also need one Main Director for the overall game, but that could maybe be thought of collaberatively.
What we need to do, is have 70%+ of the game planned out before anyone opens custom.exe.
THIS is how you get things done. One person should be in charge of all the graphics, and they should ideally have the majority of them done before you realistically start working. If you've got one person just doing maptiles and backdrops to help out, your work will go much faster. A third person should concentrate on making music, while a fourth writes the dialogue/scripting and places the art and music into the game. EVERYONE then playtests, and by consensus makes changes to the battle system/difficulty.
Incidentally, I've no interest in participating, but if you need to use graphics I've already done, have at 'em.
To friends long gone, and those I've yet to meet - thank you.




