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Metal Slime
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Enemy graphics bug in game.exe 
 PostTue Mar 09, 2010 2:41 am
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This first showed up when I was playing through the 8-bit contest entries. I had finished Bell of Chaos (up to the "end of demo" message) and then played through the last part of Crystal Chasers. After that, I went to attempt to finish Dragon Bustier, and ran into a familiar-looking enemy, though the colors were a bit off...



...somehow, the skeleton enemy graphics from Crystal Chasers were showing up in place of the harpy in Dragon Bustier. Every other enemy showed up normally, but every Harpy I ran into showed up as a pink skeleton.

And when I checked to see if it happened in Okédoké, I got the bug again:



Yeah, I'm guessing a vampire out in the middle of the day in Mexico would be pretty sunburned, but...

Apparently it's only medium-sized enemies, since none of the small enemies I saw when testing this out showed up as anything else besides what they're supposed to be. The version listed on the game.exe I was using is "OHRRPGCE wip 20100225 sdl/sdl."
Super Slime
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 PostTue Mar 09, 2010 3:32 am
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That's fantastic.
Mega Tact v1.1
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Liquid Metal King Slime
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 PostTue Mar 09, 2010 4:11 am
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Heh! Looks like the sprite cache isn't being cleared right when exiting a game. Sounds worthy of another ypsiliform + release
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