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Liquid Metal Slime
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Dead Heroes Get Exp 
 PostSun Mar 07, 2010 12:50 am
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I'm still having problems with this feature. Here's what's going on.

As a default, I have this bitset, "Dead heroes get share of exp," on. It works fine and dandy.

At the beginning of my game, you can select a Mode with this on or off. I have checked the tags in the selection process, and I know that it's going through, but the bitset is not toggling when I use this code. If I choose the mode where heroes don't get a share, they still get it when they're dead.

Code:

text(862) # Function that does showtextbox(862), waitfortextbox
if(checktag(2)==ON)
   then(set dead heroes gain experience(OFF))


It might be working and then resetting after loading a save. If this is the case, I can work around that (though it's a pain). Can anyone shine some light on the situation?
My website, the home of Motrya:
http://www.jshgaming.com
Liquid Metal Slime
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 PostWed Mar 10, 2010 2:11 am
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I'm still getting this bug, even after the new nightly claims to have fixed it.

Also, new bug:
Enemies can use spells they already started using, even if the MP they needed gets drained before they start attacking. Probably rare, but I saw it happen plain as day just now.
My website, the home of Motrya:
http://www.jshgaming.com
Super Slime
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 PostWed Mar 10, 2010 4:37 am
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Do you have the "recheck costs after delay" bitset enabled for the attack being used?
Mega Tact v1.1
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Wizard Blocks
Liquid Metal Slime
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 PostWed Mar 10, 2010 4:41 am
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No! That must be a newer feature. I'll start adding it to my spells.

EDIT: But honestly, the attack didn't have a delay. So... not sure if that would matter.
My website, the home of Motrya:
http://www.jshgaming.com
Super Slime
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 PostWed Mar 10, 2010 6:06 am
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If it's part of a chain, then there's no way to check costs mid-chain. This is true for both heroes and enemies. I filed a bug on it while creating Crystal Chasers (the Bard was originally going to use MP to determine how many times to sing a song, but I ended up having to create three or four copies of each). James mentioned adding a chaining bitset to support it, but it's not currently possible.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
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