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Slime Knight
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The Aftermath, Development Journal 
 PostSun Dec 13, 2009 3:43 pm
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EDIT: for those who care (no one), screenshot is a wierd size because I used PrintScreen, as F12 does not work in Parallels Desktop. (nor capslock to move pixels around in the editors, strangely enough?)



Here is the first screen since I have restarted work on this *epic* project. We'll see how far I get this time.

So, one full night of two much work and I finished:

Everything you see here. Not much more (though the hero's down walking animation is finished, idk how to make an animated .gif of it, haha)

Yes, the hero is big. I have decided that I will make big heros and NPCs because I figure by the time I am starting to get anywhere, the engine will support them. (I tend to take long breaks, and last time I stopped work on this project it was graphics issues... so if I do the graphics the way I want and wait for the engine to catch up, I won't give up. Hopefully.)

These tiles are miles beyond the original incarnation...



Which were obviously wayyyy too dark. (Some of which because my monitor was calibrated very bright, some of which because I wanted that dark, moody look, and some of which because I used the default master palette which is awkward for this sort of 'moody, dark' look.

(The custom textbox engine is showing up there, which had waaay too much shine on the text... might recycle it, might go back to using vanilla OHR textboxes. I don't know yet)
Metal Slime
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 PostSun Dec 13, 2009 4:06 pm
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Those graphics are fantastic Surprised
Slime Knight
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 PostSun Dec 13, 2009 6:16 pm
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Thank you very much. This is THE game I wanna make, so its gotta be right.
Oh! and a slight update.



Looking more mountain-ey. Struggling with ways to make it look more natural (or at least more stylistic, I don't care so much about realism if it looks good), without aping FF6's Narshe style.

I might just need to suck it up and redo the rocks carefully so I can tile them more cleverly than this, but we will see.

29 tiles in the set, with 11 of em going to that tree. So I've got lots of room, especially since I should eventually split up Layer 1,2, and 3 into separate sets.

So... I need to do another one or 2 trees. Thats not a big deal. I need a secondary walkable ground tile, but I have no idea what to make it. (ash? snow? rocky ground? ) hmm...

I suppose I can do some lifeless bushes and more rocks for sure. But I'm gonna need more visual interest than that... Its hard without LIVING plants. Hahaha.
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