Here is the first screen since I have restarted work on this *epic* project. We'll see how far I get this time.
So, one full night of two much work and I finished:
Everything you see here. Not much more (though the hero's down walking animation is finished, idk how to make an animated .gif of it, haha)
Yes, the hero is big. I have decided that I will make big heros and NPCs because I figure by the time I am starting to get anywhere, the engine will support them. (I tend to take long breaks, and last time I stopped work on this project it was graphics issues... so if I do the graphics the way I want and wait for the engine to catch up, I won't give up. Hopefully.)
These tiles are miles beyond the original incarnation...
Which were obviously wayyyy too dark. (Some of which because my monitor was calibrated very bright, some of which because I wanted that dark, moody look, and some of which because I used the default master palette which is awkward for this sort of 'moody, dark' look.
(The custom textbox engine is showing up there, which had waaay too much shine on the text... might recycle it, might go back to using vanilla OHR textboxes. I don't know yet)



