
Tue Nov 24, 2009 5:48 pm
Well, don't procrastinate making the game if the only thing stopping you is the art. You could always use placeholder graphics for now (those little stickmen or Space Invader block-creatures) until you either find a way to draw better or until you can recruit someone to draw better. At least that way the story won't stall.
About drawing humans. Personally, I think it's a confidence issue. Fact is, in real life you're surrounded by far more humans than you are mystical creatures, and thus your brain is inherently wired to know how they should look. And likewise, you'd want to rise up to the standard of anatomical proportions, fluid walking, etc., because you know that if you get it wrong, you're not connecting your artistic hand to your observant brain. And that leads to a breakdown in confidence. And because you don't have that problem with strange three-headed creatures, the pressure is lightened. So, that is my theory on why fewer of us can draw humans than we can critters.
My advice is to draw humans anyway and don't worry about whether you get it right. I've spent the first couple years of my OHR time drawing people with "gorilla arms." After enough people gave me advice how to fix that, I felt like I was able to scale it down to almost realistically proportionate arms (almost). Sometimes you just have to bite the bullet and then let people criticize your art a bit, and then fix things according to what they advise.
No cause for sweat.
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