Twinconclusive wrote:
Now you're just running from the problem.



These are all recognized to be "humans" and yet their proportions are pretty different from each other and from actual humans.
In addition to being around humans all the time, People can also identify with similar humanoid features.
Yeah, there are some basic prereqs you've got meet when drawing something to call it a human, but you can still have enough flexibility to develop a style around that.



These are all recognized to be "humans" and yet their proportions are pretty different from each other and from actual humans.
In addition to being around humans all the time, People can also identify with similar humanoid features.
Yeah, there are some basic prereqs you've got meet when drawing something to call it a human, but you can still have enough flexibility to develop a style around that.
And that's probably what makes it difficult for me, at least. A head, limbs, a torso; all part of what we call human. Sure, you may be given leeway to play around with their proportions and other features, but the fact that you still have to conform to the head, the torso, and the limbs, eats away at the freedom that drawing non-humans give you. Non-humans take on a whole variety of forms and without any standards to conform to, everything you make IS a non-human.
Also, like what I said earlier, a single pixel can make or break your creation, but in the case of non-humans, it does not hold true.
Twinconclusive wrote:
I would hardly call an airbrush spray of Red gradients a monster.
There's this elemental monster or such from a game I cannot quite remember at the moment. It is basically a patch of different shades of green.



