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Slime Knight
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 PostFri Apr 12, 2013 5:15 pm
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Mystic wrote:

I could probably spend some time severely cleaning up the code and getting rid of the Silhouette-specific stuff, then releasing it out. (Though I am nervous at making my code visible: I learned a lot while making it and a lot of the stuff is probably embarrassingly bad!) The next step would be emulating the different attack effects supported by the main engine, since my current attack animations just display the 1-2-3 on top of the enemy.


That would be pretty amazing. I think the more examples out there the better. If nothing else it would be another good way for us newbs to learn plotscripting.

Also, that battle system sounds pretty sweet.
Metal Slime
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 PostFri Apr 12, 2013 6:49 pm
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I mean, you can play Silhouette's HotOHR release right now and see some of the things I actually got into the game. The engine is more powerful than you can see there, but it still gives you an idea.
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