Post new topic    
Metal Slime
Send private message
Apply to help me with my code today! 
 PostSat Oct 31, 2009 2:19 am
Send private message Reply with quote
Spoonweavers gone...

I don't think hes coming back...

So, I need someone that can help me with the coding hes been doing for a game of mine, and pick up where he left off. I posted something similar to this in castle paradox, but no one there seemed interested.

Basicly, I would give you the code he's done for me, and tell you what more I need and if you think your up for it, try to do it. I will be GREATLY APPRECIATE ANYONE that helps me.

PLEASE! I WANT TO MAKE THIS GAME!


Blip.
Metal Slime
Send private message
 
 PostSun Nov 01, 2009 3:47 am
Send private message Reply with quote
Nevermind, hes back, thanks everyone that didnt care though.
Blip.
Liquid Metal King Slime
Send private message
 
 PostSun Nov 01, 2009 4:03 am
Send private message Reply with quote
LOL

It's really a shame that people don't colab more here. However, after trying it out with a couple of people, ( Like bluetrain here ) I can see why. (no offense bluetrain) It's just that it becomes too much like work and not enough like fun. When someone is depending on your scripts to get done it just adds stress to what may be an already stress filled life.
I make games because it's fun. When it stops being fun and starts being work I guess I stop making time for it.

Perhaps if I were getting paid.....
Metal Slime
Send private message
 
 PostSun Nov 01, 2009 5:13 am
Send private message Reply with quote
I was thinking about chargeing 5 bucks for LMS and then spliting that money 40 40 20 (40 for me, 40 for you, 20 for CCIVORY whos now making music for it)

but i guess this will most likely end up as one of those things that look neat but never get finished. Oh well...
Blip.
Metal Slime
Send private message
 
 PostSun Nov 01, 2009 6:44 am
Send private message Reply with quote
It's difficult to collab, because everyone wants to make THEIR game, not some other jerk's.

There could be quid-pro-quo collaboration, but that has its own issues.

If my graphics or music were better, I might offer to trade. I actually do think my writing and editing is worth something, but so does everyone else, right? V
Liquid Metal Slime
Send private message
 
 PostSun Nov 01, 2009 2:09 pm
Send private message Reply with quote
This isn't as much an issue with wanting to collaborate or about caring, but more about having someone analyze another person's scripting habits and to add onto them within a few days being a really tall order.
♪♪♪ Du du duuuu ♪♪♪
Super Slime
Send private message
 
 PostSun Nov 01, 2009 8:01 pm
Send private message Reply with quote
I dunno if you've noticed, but consider also that weekends around here are slow, and have always been. It's counter-intuitive but it's what I've noticed. The bulk of new posts actually happen during the work week.
Blasphemous Saga Fantasy
Comic Art & Illustration Portfolio
Zantetsuken!
Metal Slime
Send private message
 
 PostMon Nov 02, 2009 1:03 am
Send private message Reply with quote
Well, to be fair i submitted a similar topic to castleparadox about a week ago, and they have even more members.

Not a single one even wanted to glance at the code.
Blip.
Liquid Metal King Slime
Send private message
 
 PostMon Nov 02, 2009 6:09 pm
Send private message Reply with quote
I care.

I am interested to see this game finished.

I just didn't say so because I couldn't offer to help.
Super Slime
Send private message
 
 PostMon Nov 02, 2009 6:41 pm
Send private message Reply with quote
James Paige wrote:
I care.

I am interested to see this game finished.

I just didn't say so because I couldn't offer to help.


Me too. This game looks awesome and I hope you do get it wrapped up. I don't have nearly the time to help you myself, though.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostMon Nov 02, 2009 6:54 pm
Send private message Reply with quote
One option is to post the whole dang script here, and maybe multiple people could pick away at it.
Metal Slime
Send private message
 
 PostMon Nov 02, 2009 9:16 pm
Send private message Reply with quote
Wuts that james? post the script!? GUD IDEA!

Code:
include, plotscr.hsd
include, scancode.hsi






#-------------------------------------------------------------------------
global variable, begin
 2, herd
 3, herx
 4, hery
 5, exh
 6, hsx
 7, hsy
 8, hsd
 9, weapon
10, animate
11, invinc
12, powerup
13, btime
14,pipe
15,npc
16,gun
17,shotgun
18,cocktail
19,firetime
20,spawntime
21,fueltime
22,flamer
end
#-------------------------------------------------------------------------

#-------------------------------------------------------------------------

plotscript, new game, begin

initialize
end

#-------------------------------------------------------------------------
plotscript, initialize, begin

 
suspend obstruction
weapon:=1 
do game
end





#---------------------------------V  LOOP  V----------------------------------
#---------------------------------V  LOOP  V----------------------------------
#---------------------------------V  LOOP  V----------------------------------
#---------------------------------V  LOOP  V----------------------------------
#---------------------------------V  LOOP  V----------------------------------
#---------------------------------V  LOOP  V----------------------------------





plotscript, do game, begin
 
 variable (playing)
 playing := true


#---------- Let's do The Loop!------------------


  while (playing) do (




#-----item get----


variable (la,hx,hy,xnpc)
 hx:=hero pixel X(0)
  hy:=hero pixel Y(0)

for(la, 0, 5, 1) do, begin
 xNPC:=NPC at pixel(hx,hy,la)

if (get NPC ID (xnpc)==13) then (get item (2),destroy npc (xNPC),play sound (7,false,false))
if (get NPC ID (xnpc)==16) then (get item (15),destroy npc (xNPC),play sound (7,false,false))
if (get NPC ID (xnpc)==17) then (
set hero stat (0,0,Get hero stat (0,0)+1)
destroy npc (xNPC),play sound (7,false,false)
)
if (get NPC ID (xnpc)==18) then (get item (16),destroy npc (xNPC),play sound (7,false,false))

end



#-----------------





#---V weapon V----

if (key is pressed(key:z),and,check tag (5),and,pipe==0) then (pipe:=7)

if (key is pressed(key:z),and,check tag (6),and,gun==0) then (if (inventory(15)>>0) then(gun:=7)
else( play sound( 3,false,false ) ) )

if (key is pressed(key:z),and,check tag (7),and,shotgun==0) then (if (inventory(16)>>0) then(shotgun:=4)
else( play sound( 3,false,false ) ) )

if (key is pressed(key:x),and,check tag (8),and,cocktail==0) then (if (inventory(7)+1>>0) then(cocktail:=5) )


if (key is pressed(key:z),and,check tag (9)) then (if (inventory(17)>>0) then (flamer:=4)
else( play sound( 3,false,false ) ) )

if (pipe>>0) then (pipeattack)
if (gun>>0) then (gunattack)
if (shotgun>>0) then (shotgunattack)
if (Cocktail>>0) then (Cocktailattack)
if (flamer>>0) then (flameattack,decrement(flamer) )
#---^ weapon ^----




#---------------------HUD-------------

$0=""
$1=""
$2=""
$3=""


variable (f)
f:=50
while (f>>0) do, begin
if (f>>0) then  (append ascii(0, 255),append ascii(1, 255),append ascii(2, 255),append ascii(3, 255),f:=(f--1))
end
show string at(0, 0, 170)
show string at(1, 0, 180)
show string at(2, 0, 190)

string color (0, 0)
string color (1, 0)
string color (2, 0)


$10="LIFE :"

  variable(g)
g:=get hero stat (0,0)

while (g>>0) do, begin
if (g>>0) then  (append ascii(10, 255),g:=(g--1))
end

 show string at(10, 0, 170)




$12="AMMO :"


if (check tag (5)) then (append ascii(12, 254))

if (check tag (6)) then (
g:=inventory(15)
while (g>>0) do, begin
if (g>>0) then  (append ascii(12, 253),g:=(g--1))
end
)

if (check tag (7)) then (
g:=inventory(16)
while (g>>0) do, begin
if (g>>0) then  (append ascii(12, 252),g:=(g--1))
end
)

if (check tag (9)) then (
g:=inventory(17)
while (g>>0) do, begin
if (g>>0) then  (append ascii(12, 249),g:=(g--1))
end
)

  show string at(12, 0, 180)



$13="NADES:"



if (check tag (8)) then (
g:=inventory(7)
while (g>>0) do, begin
if (g>>0) then  (append ascii(13, 250),g:=(g--1))
end
)



  show string at(13, 0, 190)


#----------------end HUD--------------












#-------------------spawn----------------
variable (s,r,n)

increment(spawntime)

for (s,0,NPC copy count (4)--1,1) do,begin
n:=npc reference (4,s)


if (spawntime>>600) then (

r:=random(1,15)
if (r<<6) then ( create npc( 9,NPC X (n),NPC y (n)+1 ) )
if (r==6,or,r==7,or,r==8) then ( create npc( 8,NPC X (n),NPC y (n)+1 ) )
if (r==9,or,r==10,or, r==11) then ( create npc( 1,NPC X (n),NPC y (n)+1 ) )
if (r==12,or,r==13,or, r==14) then ( create npc( 2,NPC X (n),NPC y (n)+1 ) )
if (r==15) then ( create npc( 7,NPC X (n),NPC y (n)--1 ) )

r:=random(1,16)
if (r<<6) then ( create npc( 9,NPC X (n),NPC y (n)+1 ) )
if (r==6,or,r==7,or,r==8) then ( create npc( 8,NPC X (n),NPC y (n)+1 ) )
if (r==9,or,r==10,or, r==11) then ( create npc( 1,NPC X (n),NPC y (n)+1 ) )
if (r==12,or,r==13,or, r==14) then ( create npc( 2,NPC X (n),NPC y (n)+1 ) )
if (r==15) then ( create npc( 7,NPC X (n),NPC y (n)+1 ) )

r:=random(1,16)
if (r<<6) then ( create npc( 9,NPC X (n),NPC y (n)+1 ) )
if (r==6,or,r==7,or,r==8) then ( create npc( 8,NPC X (n),NPC y (n)+1 ) )
if (r==9,or,r==10,or, r==11) then ( create npc( 1,NPC X (n),NPC y (n)+1 ) )
if (r==12,or,r==13,or, r==14) then ( create npc( 2,NPC X (n),NPC y (n)+1 ) )
if (r==15) then ( create npc( 7,NPC X (n)--1,NPC y (n) ) )

r:=random(1,16)
if (r<<6>>600) then (spawntime:=0)



#----------------end spawn--------------













#------V  hurt------

if (invinc>>0) then,begin

decrement (invinc)
set hero palette (me,0)
end
else (set hero palette (me,2))


if (Get hero stat (0,0)<<1>>100) then ( destroy npc(i),set NPC extra ( i,1,0 )  )
end
#^^fireburning^^

destroy npc (19),destroy npc (19),destroy npc (19)
destroy npc (6),destroy npc (6),destroy npc (6)
destroy npc (10)

if (shotgun==0) then ,begin
destroy npc (11),destroy npc (11),destroy npc (11)
destroy npc (11),destroy npc (11),destroy npc (11)
end

if (gun==0) then (set hero picture (0,0))



#fire kill
variable(fire,bx,by,t,h,nade)
for(h, 0, 200, 1) do, begin
 set variable(fire,NPC reference(14,h))
 bx:=NPC pixel X(fire)
  by:=NPC pixel Y(fire)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)
killndrop
end
end
#fire kill end




#----endCleanup

)
end



#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------
#----------------^loop^------------------------------------------------






script, pipeattack, begin



decrement (pipe)


if (pipe<<6>>3) then (

set hero picture (0,8)
set hero frame (0,0)
play sound (0,false,false)

)



if (pipe<<4>>1) then (

set hero picture (0,8)
set hero frame (0,1)
play sound (0,false,false)

)


if (pipe==1) then , begin
variable (t)
      hsx:=hero pixel x (me)
      hsy:=hero pixel y (me)
      hsd:=hero direction(me)
if (hsd==south) then (hsx:=hsx+10,hsy:=hsy+30)
if (hsd==north) then (hsx:=hsx+10,hsy:=hsy--10)
if (hsd==east) then (hsx:=hsx+30,hsy:=hsy+10)
if (hsd==west) then (hsx:=hsx--10,hsy:=hsy+10)


for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(hsx,hsy,t)
   
killndrop

end


set hero picture (0,0)
end


end




#-----------------------------------------------------------------


plotscript,hurt,begin

if (invinc==0) then,begin
play sound (2,false,false)
invinc := 10
set hero stat (0,0,get hero stat (0,0)--1)
end
end



#-----------------------------------------------------------------





script, shotgunattack, begin

variable(shot1,shot2,shot3,shot4,shot5,shot6)

decrement (shotgun)


if (shotgun==3) then (
delete item (16)
set hero picture (0,6)
set hero frame (0,0)


)



if (shotgun==2) then (

set hero picture (0,6)
set hero frame (0,1)
play sound (4,false,false)

 create NPC(11,herox (me),heroy (me)), create NPC(11,herox (me),heroy (me)), create NPC(11,herox (me),heroy (me))
 create NPC(11,herox (me),heroy (me)), create NPC(11,herox (me),heroy (me)), create NPC(11,herox (me),heroy (me))
shot1:=npc reference (11,0)
shot2:=npc reference (11,1)
shot3:=npc reference (11,2)
shot4:=npc reference (11,3)
shot5:=npc reference (11,4)
shot6:=npc reference (11,5)
      hsx:=hero pixel x (me)
      hsy:=hero pixel y (me)
      hsd:=hero direction(me)


   if (hsd==north)  then(
put NPC(shot1,hsx--10,hsy--25),put NPC(shot2,hsx,hsy--30),put NPC(shot3,hsx+10,hsy--25)
put NPC(shot4,hsx--10,hsy--20),put NPC(shot5,hsx,hsy--15),put NPC(shot6,hsx+10,hsy--20)
)


      if (hsd==east)  then(
put NPC(shot1,hsx+25,hsy--10),put NPC(shot2,hsx+30,hsy),put NPC(shot3,hsx+25,hsy+10)
put NPC(shot4,hsx+20,hsy--10),put NPC(shot5,hsx+15,hsy),put NPC(shot6,hsx+20,hsy+10)
)


     if (hsd==south)  then(
put NPC(shot1,hsx--10,hsy+25),put NPC(shot2,hsx,hsy+30),put NPC(shot3,hsx+10,hsy+25)
put NPC(shot4,hsx--10,hsy+20),put NPC(shot5,hsx,hsy+15),put NPC(shot6,hsx+10,hsy+20)
)


     if (hsd==west)  then(
put NPC(shot1,hsx--25,hsy--10),put NPC(shot2,hsx--30,hsy),put NPC(shot3,hsx--25,hsy+10)
put NPC(shot4,hsx--20,hsy--10),put NPC(shot5,hsx--15,hsy),put NPC(shot6,hsx--20,hsy+10)
)


)






if (shotgun==1) then (

set hero picture (0,0)

play sound (4,false,false)


shot1:=npc reference (11,0)
shot2:=npc reference (11,1)
shot3:=npc reference (11,2)
shot4:=npc reference (11,3)
shot5:=npc reference (11,4)
shot6:=npc reference (11,5)
 


   if (hsd==north)  then(
put NPC(shot1,hsx--20,hsy--40),put NPC(shot2,hsx,hsy--50),put NPC(shot3,hsx+20,hsy--40)
put NPC(shot4,hsx--20,hsy--25),put NPC(shot5,hsx,hsy--25),put NPC(shot6,hsx+20,hsy--25)
)


      if (hsd==east)  then(
put NPC(shot1,hsx+40,hsy--20),put NPC(shot2,hsx+50,hsy),put NPC(shot3,hsx+40,hsy+20)
put NPC(shot4,hsx+25,hsy--20),put NPC(shot5,hsx+25,hsy),put NPC(shot6,hsx+25,hsy+20)
)


     if (hsd==south)  then(
put NPC(shot1,hsx--20,hsy+40),put NPC(shot2,hsx,hsy+50),put NPC(shot3,hsx+20,hsy+40)
put NPC(shot4,hsx--20,hsy+25),put NPC(shot5,hsx,hsy+25),put NPC(shot6,hsx+20,hsy+25)
)


     if (hsd==west)  then(
put NPC(shot1,hsx--40,hsy--20),put NPC(shot2,hsx--50,hsy),put NPC(shot3,hsx--40,hsy+20)
put NPC(shot4,hsx--25,hsy--20),put NPC(shot5,hsx--25,hsy),put NPC(shot6,hsx--25,hsy+20)
)


)



variable(bullet,bx,by,t,f)
for(f, 0, 6, 1) do, begin
 set variable(bullet,NPC reference(11,f))
 bx:=NPC pixel X(bullet)
  by:=NPC pixel Y(bullet)
for(t, 0, 5, 1) do, begin

 NPC:=NPC at pixel(bx,by,t)
   
killndrop


end


end


end







#-----------------------------------------------------------------





script, gunattack, begin



decrement (gun)


if (gun==5) then (
delete item (15)
set hero picture (0,6)
set hero frame (0,0)


)



if (gun==4) then (

set hero picture (0,6)
set hero frame (0,1)
play sound (4,false,false)
 create NPC(10,herox (me),heroy (me))
      hsx:=hero pixel x (me)
      hsy:=hero pixel y (me)
      hsd:=hero direction(me)
   if (hsd==north)  then(
put NPC(10,hsx,hsy--20))
      if (hsd==east)  then(
put NPC(10,hsx+20,hsy))
     if (hsd==south)  then(
put NPC(10,hsx,hsy+20))
     if (hsd==west)  then(
put NPC(10,hsx--20,hsy))
set NPC direction (10,hsd)
)


if (gun==3) then (

set hero picture (0,6)
set hero frame (0,0)

 create NPC(10,herox (me),heroy (me))
     if (hsd==north)  then(
put NPC(10,hsx,hsy--40))
      if (hsd==east)  then(
put NPC(10,hsx+40,hsy))
     if (hsd==south)  then(
put NPC(10,hsx,hsy+40))
     if (hsd==west)  then(
put NPC(10,hsx--40,hsy))
set NPC direction (10,hsd)
)


if (gun==2) then (

set hero picture (0,0)

 create NPC(10,herox (me),heroy (me))

     if (hsd==north)  then(
put NPC(10,hsx,hsy--60))
      if (hsd==east)  then(
put NPC(10,hsx+60,hsy))
     if (hsd==south)  then(
put NPC(10,hsx,hsy+60))
     if (hsd==west)  then(
put NPC(10,hsx--60,hsy))

set NPC direction (10,hsd)
)


if (gun==1) then (
 create NPC(10,herox (me),heroy (me))
 
   if (hsd==north)  then(
put NPC(10,hsx,hsy--80))
      if (hsd==east)  then(
put NPC(10,hsx+80,hsy))
     if (hsd==south)  then(
put NPC(10,hsx,hsy+80))
     if (hsd==west)  then(
put NPC(10,hsx--80,hsy))

set NPC direction (10,hsd)
)

if (gun==0) then (
 create NPC(10,herox (me),heroy (me))
   
   if (hsd==north)  then(
put NPC(10,hsx,hsy--100))
      if (hsd==east)  then(
put NPC(10,hsx+100,hsy))
     if (hsd==south)  then(
put NPC(10,hsx,hsy+100))
     if (hsd==west)  then(
put NPC(10,hsx--100,hsy))

set NPC direction (10,hsd)
)


variable(bullet,bx,by,t)

 set variable(bullet,NPC reference(10,0))



 bx:=NPC pixel X(bullet)
  by:=NPC pixel Y(bullet)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)



killndrop


end


end







#-----------------------------------------------------------------





script, cocktailattack, begin

variable(fire,bx,by,t,h,nade)
variable(fire1,fire2,fire3,fire4,fire5,fire6,fire7,fire8,fire9)
decrement (cocktail)





if (cocktail==4) then (

if (inventory(7)==0) then (unequip (me,2))
delete item (7)

play sound (5,false,false)
 create NPC(15,herox (me),heroy (me))
      hsx:=hero pixel x (me)
      hsy:=hero pixel y (me)
      hsd:=hero direction(me)
   if (hsd==north)  then(
put NPC(15,hsx,hsy--20))
      if (hsd==east)  then(
put NPC(15,hsx+20,hsy))
     if (hsd==south)  then(
put NPC(15,hsx,hsy+20))
     if (hsd==west)  then(
put NPC(15,hsx--20,hsy))
set NPC direction (15,hsd)
)


if (cocktail==3) then (




     if (hsd==north)  then(
put NPC(15,hsx,hsy--40))
      if (hsd==east)  then(
put NPC(15,hsx+40,hsy))
     if (hsd==south)  then(
put NPC(15,hsx,hsy+40))
     if (hsd==west)  then(
put NPC(15,hsx--40,hsy))
set NPC direction (15,hsd)
)


if (cocktail==2) then (




     if (hsd==north)  then(
put NPC(15,hsx,hsy--60))
      if (hsd==east)  then(
put NPC(15,hsx+60,hsy))
     if (hsd==south)  then(
put NPC(15,hsx,hsy+60))
     if (hsd==west)  then(
put NPC(15,hsx--60,hsy))

set NPC direction (15,hsd)
)


if (cocktail==1) then (

 
   if (hsd==north)  then(
put NPC(15,hsx,hsy--80))
      if (hsd==east)  then(
put NPC(15,hsx+80,hsy))
     if (hsd==south)  then(
put NPC(15,hsx,hsy+80))
     if (hsd==west)  then(
put NPC(15,hsx--80,hsy))

set NPC direction (15,hsd)
)

 set variable(nade,NPC reference(15,0))

if (check NPC wall (nade, hsd)) then (cocktail:=0)

if (cocktail==0) then (

play sound (6,false,false)

 set variable(nade,NPC reference(15,0))



 create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade))
  create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade))
   create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade)), create NPC(14,npcx(nade),npcy(nade))

 set variable(fire1,NPC reference(14,0)), set variable(fire2,NPC reference(14,1)), set variable(fire3,NPC reference(14,2))
 set variable(fire4,NPC reference(14,3)), set variable(fire5,NPC reference(14,4)), set variable(fire6,NPC reference(14,5))
 set variable(fire7,NPC reference(14,6)), set variable(fire8,NPC reference(14,7)), set variable(fire9,NPC reference(14,8))

put NPC(fire1,NPCpixelX(nade),NPCpixely(nade)),put NPC(fire2,NPCpixelX(nade)--20,NPCpixely(nade)--20)
put NPC(fire3,NPCpixelX(nade),NPCpixely(nade)--20),put NPC(fire4,NPCpixelX(nade)+20,NPCpixely(nade)--20)
put NPC(fire5,NPCpixelX(nade)+20,NPCpixely(nade)),put NPC(fire6,NPCpixelX(nade)+20,NPCpixely(nade)+20)
put NPC(fire7,NPCpixelX(nade),NPCpixely(nade)+20),put NPC(fire8,NPCpixelX(nade)--20,NPCpixely(nade)+20)
put NPC(fire9,NPCpixelX(nade)--20,NPCpixely(nade))

destroy npc (15)
)







for(h, 0, 9, 1) do, begin
 set variable(fire,NPC reference(14,h))
 bx:=NPC pixel X(fire)
  by:=NPC pixel Y(fire)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)
   
killndrop


end

end

end




#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
#-------------------------------------------------------------





script,killndrop,begin

variable (Q)


if (get NPC ID (npc)==1) then ,begin

change npc id(npc,17)

play sound (1,false,false),gun:=0

end


if (get NPC ID (npc)==2) then ,begin
Q:=random(1,10)

if (q<<5>>5) then (change npc id(npc,18))

play sound (1,false,false),gun:=0

end


if (get NPC ID (npc)==7) then ,begin
Q:=random(1,5)
if (q>>3) then (change npc id(npc,6))
if (q==1) then (change npc id(npc,16))
if (q==2) then (change npc id(npc,17))
if (q==3) then (change npc id(npc,18))
play sound (1,false,false),gun:=0

end


if (get NPC ID (npc)==8) then ,begin
Q:=random(1,15)
if (q>>3) then (change npc id(npc,6))
if (q==1) then (change npc id(npc,16))
if (q==2) then (change npc id(npc,17))
if (q==3) then (change npc id(npc,18))
play sound (1,false,false),gun:=0

end


if (get NPC ID (npc)==9) then ,begin
Q:=random(1,10)
if (q>>3) then (change npc id(npc,6))
if (q==1) then (change npc id(npc,16))
if (q==2) then (change npc id(npc,17))
if (q==3) then (change npc id(npc,18))
play sound (1,false,false),gun:=0

end


#if (get NPC ID (npc)==1) then (change NPC ID (NPC,6),play sound (1,false,false))
#if (get NPC ID (npc)==2) then (change NPC ID (NPC,6),play sound (1,false,false))
#if (get NPC ID (npc)==7) then (change NPC ID (NPC,6),play sound (1,false,false))
#if (get NPC ID (npc)==8) then (change NPC ID (NPC,6),play sound (1,false,false))
#if (get NPC ID (npc)==9) then (change NPC ID (NPC,6),play sound (1,false,false))




end




#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------




script, flameattack, begin
variable(flame1,flame2,flame3,r)
increment (fueltime)
if (fueltime>>15) then ( delete item(17), FUELTIME:=0 )

if (flamer>>2) then ,begin

set hero picture (0,6)
set hero frame (0,1)
play sound (8,false,false)
create NPC(19,herox (me),heroy (me)),create NPC(19,herox (me),heroy (me)),create NPC(19,herox (me),heroy (me))
      hsx:=hero pixel x (me)
      hsy:=hero pixel y (me)
      hsd:=hero direction(me)
FLAME1:=npc reference (19,0)
flame2:=npc reference (19,1)
flame3:=npc reference (19,2)
   if (hsd==north)  then(
put NPC(flame1,hsx,hsy--20),put NPC(flame2,hsx,hsy--40),put NPC(flame3,hsx,hsy--60)
)
      if (hsd==east)  then(
put NPC(flame1,hsx+20,hsy),put NPC(flame2,hsx+40,hsy),put NPC(flame3,hsx+60,hsy)
)
     if (hsd==south)  then(
put NPC(flame1,hsx,hsy+20),put NPC(flame2,hsx,hsy+40),put NPC(flame3,hsx,hsy+60)
)
     if (hsd==west)  then(
put NPC(flame1,hsx--20,hsy),put NPC(flame2,hsx--40,hsy),put NPC(flame3,hsx--60,hsy)
)
set NPC direction (flame1,hsd),set NPC direction (flame2,hsd),set NPC direction (flame3,hsd)

r:=random(0,1)
set NPC frame (flame1,r)
r:=random(0,1)
set NPC frame (flame2,r)
r:=random(0,1)
set NPC frame (flame3,r)

end


if (flamer<<2) then (

set hero picture (0,0)

)


variable(bx,by,t)



 bx:=NPC pixel X(flame1)
  by:=NPC pixel Y(flame1)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)
killndrop
end

 bx:=NPC pixel X(flame2)
  by:=NPC pixel Y(flame2)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)
killndrop
end

 bx:=NPC pixel X(flame3)
  by:=NPC pixel Y(flame3)
for(t, 0, 5, 1) do, begin
 NPC:=NPC at pixel(bx,by,t)
killndrop
end





end







and for the TASK LIST:
(may contain spoilers)



+ something nessisary before next release

- something not nessisary, but a nice touch

x something complete/no longer needed


---BUG FIX---

x I'm not aware of any major bugs on your side.
---WEAPONS---

+ grenades, do damage the same way firenades do, exept they dont spawn fire.

- working vending machines
---MONSTERS---

+ make police zombies take 4 bullets, 2 melee hits or grenade hits to die

+ make doctor zombies do two damage

+ Fix drop rates, make police drop grenades, make all zombies drop coins

- make Jihad infected? run into the hero and explode on contact, doing poison damage
---BOSSES---

+ MAD DOCTOR as i said before, he runs around the edge of the room, speed 10 or 5 probably,
everytime he hits the corner, theres a 20% chance he will change to chace player, and attack
until hes attacked again.
---CUT SCENES---

+ Mad Doctor intro, create two slices at the top and bottom of the screen that will grow towards the center
of the screen until there both 20 pixels high, fade screen white, play sound 8, scroll through the "scribble"
screens I imported, fade out, and make the doctor go through his intro animations (walkabout set 30)
---MENUS/TITLE SCREEN---

+ make the title screen. Go to the map titled: TITLE SCREEN and use slices to make the title
(under large enemys) fade in. after a key is pressed, flash the screen white for 1 tick,
and take the player to the title screen menu.
---OTHER---

- work on making more then 1 playable character. (weather it be 2 player mode, or simpler,
when once character dies, the next one in the party order takes over. game ends when everyones dead.)

- Make poison status effect


Blip.
Gameathon 2009 Winner
Send private message
 
 PostMon Nov 02, 2009 10:40 pm
Send private message Reply with quote
Quote:
Nevermind, hes back, thanks everyone that didnt care though.


Dude, chill out. I think everyone is interested in seeing this game get made, but asking someone to step in and take over an existing code base is a huge amount of work, and frankly not that much fun. Everyone has their own projects, anyway. No harm in asking, of course, but don't take too much offense.
Display posts from previous: