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Metal Slime
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*Melt* 
 PostMon Oct 19, 2009 8:04 am
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Just posting to say that the new enemy dissolve animations are FANTASTIC. Melt has some decidedly creepy/fabulous applications involving pretty much any slime-type creature.
To friends long gone, and those I've yet to meet - thank you.
Reigning Smash Champion
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 PostMon Oct 19, 2009 9:44 am
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I actually didn't think this would be a big deal, but looking at the animations now it's really hard to go back to the older ones.

I also notice that setting the death animation to 1 tick will instantly remove the enemy, good for fake battlescripting. 99 is awesome for boss deaths.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Liquid Metal Slime
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 PostMon Oct 19, 2009 5:58 pm
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Is there any way (Or are there any plans) to have these animations apply to sprite slices?
♪♪♪ Du du duuuu ♪♪♪
Metal Slime
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 PostMon Oct 19, 2009 5:59 pm
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Curse my desire for stability, that sounds cool Sad

Ah well, I'll see it when Yggdrasil comes out.
Liquid Metal King Slime
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 PostMon Oct 19, 2009 6:13 pm
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Twinconclusive wrote:
Is there any way (Or are there any plans) to have these animations apply to sprite slices?


I believe there are currently some sprite caching difficulties preventing that from being easy, but it could come eventually, yes.
Slime Knight
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 PostMon Oct 19, 2009 6:18 pm
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Momoka wrote:
...when Yggdrasil comes out.


Any ETA on this? (James)
Liquid Metal King Slime
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 PostMon Oct 19, 2009 6:33 pm
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we are calling the next one "Ypsiliform". I want to save the Yggdrasil name for the release when Fenrir finishes Vikings of Midgard.

I would say that we are only a few weeks away from a stable release. It does depend on TMC, because he really wants to add a fourth map layer before release.

Our only remaining really nasty bug is the Vista Midi crasher, and I am hoping SDL_mixer 1.2.9 will fix that.
Metal Slime
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 PostTue Oct 20, 2009 3:45 am
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James Paige wrote:
we are calling the next one "Ypsiliform". I want to save the Yggdrasil name for the release when Fenrir finishes Vikings of Midgard.


Since you guys aren't cutting any corners, neither am I!

James Paige wrote:
Our only remaining really nasty bug is the Vista Midi crasher, and I am hoping SDL_mixer 1.2.9 will fix that.


Just remember Windows 7 hits shelves on Thursday. Perhaps it would be wise to ensure that it works with that as well?

Also, any confirmation on hero sprites vanishing during their "dead" frame on the 10/18/2009 nightly?
To friends long gone, and those I've yet to meet - thank you.
Metal Slime
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 PostTue Oct 20, 2009 4:09 pm
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Wow, new enemy death animations? I had no idea there were even going to be any of those. Maybe I'll finally download a new nightly version (I've been using June 25th's up until now.)
Liquid Metal King Slime
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 PostTue Oct 20, 2009 4:46 pm
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Fenrir-Lunaris wrote:
Also, any confirmation on hero sprites vanishing during their "dead" frame on the 10/18/2009 nightly?


Ack! I had no idea that was happening! Thank you for mentioning it. Filed in bugzilla

As for Windows 7, I don't have a copy of the beta, but maybe somebody who does can do some testing.
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