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Liquid Metal King Slime
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 PostWed Sep 30, 2009 12:05 am
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JSH357 wrote:
Battle captions have completely stopped displaying for me. I have done some testing, and I can only get captions to show up with "Full duration" length; any other length prevents it.

This was not happening before I started with the current nightly, FYI.


Gosh diddly-darn it! I must have broken something. I'll look into it.

EDIT: Aha. I made a dumb typo when I was cleaning up the battle code in preparation for extended chaining. Thanks for spotting that. I have fixed. it. Unfortunately, I accidentally left my nightly build machine unplugged today, so I won't be able to upload a wip with the fix until I get to work tomorrow morning. :P

EDIT: taken care of. The nightlies with the fix are ready to test
Metal Slime
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 PostThu Oct 01, 2009 4:12 am
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I'm not sure what happened, but it would appear that the damage bitset that goes "Damage: HP = 100% of maximum" appears to be broken now. Can I get a second confirmation? Surprised
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal King Slime
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 PostThu Oct 01, 2009 8:40 pm
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Fenrir-Lunaris wrote:
I'm not sure what happened, but it would appear that the damage bitset that goes "Damage: HP = 100% of maximum" appears to be broken now. Can I get a second confirmation? :o


You mean "Damage Math", not a bitset, right? Also, what sort of broken?

EDIT: Ah! Nevermind, I found it. I made a typo back on Sept 19th that broke all percentage damage unless the "% based attacks damage instead of set" was ON. I just fixed it, but don't rush out and download a new nightly. Starting yesterday battles crash on the first enemy attack because of some error in the sprite_flip_horiz() rewrite that TMC did, so wait at least until we have solved that one.

EDIT EDIT: Okay, I found a workaround for the battle crash. Tonight's nightlies are safe to test with.
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