Post new topic    
Page 1, 2  »
Liquid Metal Slime
Send private message
Slowing down damage 
 PostSun Sep 27, 2009 6:33 pm
Send private message Reply with quote
I guess this is a developer question. Would there be any way to make damage display a bit longer in battles? I find that often I'm looking through a menu or concentrating on another part of the screen when damage displays over a character, and by the time I look to see how much an attack did, it's gone. Cosmetic, but I personally think it would improve the flow of battles somewhat. OHR battles tend to be lightning-fast, and sometimes it is off-putting.

Of course, I'd also love a way to display the spell menu somewhere else, as it covers the HP values.
My website, the home of Motrya:
http://www.jshgaming.com
Liquid Metal King Slime
Send private message
 
 PostSun Sep 27, 2009 6:40 pm
Send private message Reply with quote
I'll look into it.

I think making damage display time customizable should be reasonably easy.

I have a similar problem with attack captions. I find that the "full duration of attack" setting is next to useless, and I almost always need to manually set a longer tick time.
Liquid Metal Slime
Send private message
 
 PostSun Sep 27, 2009 6:45 pm
Send private message Reply with quote
Yes! I always have to set captions to at least 20 ticks, more depending on what is in them.
My website, the home of Motrya:
http://www.jshgaming.com
Reigning Smash Champion
Send private message
 
 PostSun Sep 27, 2009 7:45 pm
Send private message Reply with quote
I am Newbie Newtype, and I approve of this thread.

Being able to adjust the speed of attack animations would be nice too, for the same purpose of allowing the player to gather visual information.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Liquid Metal King Slime
Send private message
 
 PostSun Sep 27, 2009 9:37 pm
Send private message Reply with quote
Animation speed control would be much harder. That code has many branches, and still requires a lot of cleanup
Reigning Smash Champion
Send private message
 
 PostSun Sep 27, 2009 10:09 pm
Send private message Reply with quote
That's fine. Slowing down damage display will probably be enough anyway.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
A Scrambled Egg
Send private message
 
 PostMon Sep 28, 2009 12:53 am
Send private message Reply with quote
I've never thought about this before, but it really would be a great addition.
Super Walrus Land: Mouth Words Edition
Liquid Metal King Slime
Send private message
 
 PostMon Sep 28, 2009 3:11 pm
Send private message Reply with quote
I implemented this last night, so it is in the nightlies now.

In addition to customizing how long the damage stays on screen, you can also customize how high the damage rises.
Gameathon 2009 Winner
Send private message
 
 PostMon Sep 28, 2009 3:58 pm
Send private message Reply with quote
This is totally awesome! I've been wanting something like this forever. Thanks!
Liquid Metal Slime
Send private message
 
 PostMon Sep 28, 2009 11:38 pm
Send private message Reply with quote
James, I think I owe you three first-borns, is it?

Already this is making battles much more pleasant for me.
My website, the home of Motrya:
http://www.jshgaming.com
Liquid Metal King Slime
Send private message
 
 PostTue Sep 29, 2009 12:00 am
Send private message Reply with quote
JSH357 wrote:
James, I think I owe you three first-borns, is it?


James: "Honey, I'm home! I adopted three more babies today!"
Metal Slime
Send private message
 
 PostTue Sep 29, 2009 2:10 am
Send private message Reply with quote
Wow... we've got editable damage speed and height now... could that mean that we might see "damage bounce patterns" in the future?

Maybe then we could finally make the damage numbers jump up one at a time, fall down a little, and then display for a second before finally disappearing? I honestly can't remember which game had that specific pattern off the top of my head, but I know there was at least one like that...
Metal Slime
Send private message
 
 PostTue Sep 29, 2009 4:47 am
Send private message Reply with quote
Sorry to sound like a Surlaw echo, but its the truth, I also never thought about this but I'm glad someone did.
I am Srime
Metal Slime
Send private message
 
 PostTue Sep 29, 2009 4:54 am
Send private message Reply with quote
FnrrfYgmSchnish wrote:
Maybe then we could finally make the damage numbers jump up one at a time, fall down a little, and then display for a second before finally disappearing? I honestly can't remember which game had that specific pattern off the top of my head, but I know there was at least one like that...


Final Fantasy IV, V, VI. It certain makes battles MUCH more visually stimulating.
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal Slime
Send private message
 
 PostTue Sep 29, 2009 11:52 pm
Send private message Reply with quote
I... have got a problem here.

Battle captions have completely stopped displaying for me. I have done some testing, and I can only get captions to show up with "Full duration" length; any other length prevents it.

This was not happening before I started with the current nightly, FYI.

Edit: Low tick numbers work too! 10 works.
My website, the home of Motrya:
http://www.jshgaming.com
Display posts from previous:
Page 1, 2  »