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Liquid Metal Slime
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 PostWed Oct 21, 2009 5:20 pm
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That sounds fantastic James.

And I did do that in Halloween Quest 3, Surlaw. I'm sure alot of us would love this feature for our epic games. It would make plotscripting cutscenes easier, cause the main character would always be there, and you'd only have to check for the other 2 and all that.

I dunno, it's in basically every RPG I've played, so why not for OHR?
Liquid Metal King Slime
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 PostWed Oct 21, 2009 6:01 pm
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RedMaverickZero wrote:
I dunno, it's in basically every RPG I've played, so why not for OHR?


Final Fantasy 4, 5, and 6 never did it, and those were my strongest design influences. There were times in 6 where certain heroes would be required in the active party, but it was never picky about which order they were in.
Super Slime
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 PostWed Oct 21, 2009 7:58 pm
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Not to derail this too badly, but is there a way to plotscript a hero into a certain slot? I can't find one and it's odd that none exists.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
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 PostWed Oct 21, 2009 8:16 pm
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Mogri wrote:
Not to derail this too badly, but is there a way to plotscript a hero into a certain slot? I can't find one and it's odd that none exists.


Code:

swap by position(0, find hero(hero:Bob))


You could also edit your main menu and wrap your "Order" menu in a script like this

Code:

plotscript, wrapped order menu, begin
  # allow the player to re-order the party
  order menu
  # then force a particular hero to always be in the lead
  while(find hero(hero:Chrono) <> 0) do(
    show text box(5) # box says "Chrono must be the leader!"
    wait for text box
    order menu
  )
end


Although that is a lot less elegant than a built-in feature to do the same, which could simply make the locked hero unselectable in the Order/team menu.
Metal Slime
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 PostSat Oct 24, 2009 2:55 am
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Well...the animations were nice, as always. I liked the credits.
I actually got kind of sick of the voices and muted the whole thing.

You didn't see Surlaw as anything but a "Boy Scout"? Really?
and deus ex machinuuuugggghh
Super Slime
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 PostSat Oct 24, 2009 4:17 am
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Uncommon wrote:
and deus ex machinuuuugggghh


Yes, this is true.

Any misgivings anyone has about the main show can easily be dispelled by playing Super Surlaw Chef, though. Hard to believe Surlaw put it in as a minigame. Can't wait for the real thing.
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A Scrambled Egg
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 PostSat Oct 24, 2009 5:15 am
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Slither's voice ruled
Super Walrus Land: Mouth Words Edition
Metal Slime
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 PostSat Oct 24, 2009 1:50 pm
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Mogri wrote:
Any misgivings anyone has about the main show can easily be dispelled by playing Super Surlaw Chef, though.

This is also true.

Surlaw wrote:
Slither's voice ruled

Already had it muted by that point. Sad
Liquid Metal Slime
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 PostSat Oct 24, 2009 4:19 pm
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Was the voice acting that bad for the rest of the show you saw?
Metal Slime
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 PostSat Oct 24, 2009 4:34 pm
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It had a lot to do with the music/sound volume mix, but I can't stand Mr. Triangle and his voice didn't help.
Liquid Metal Slime
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 PostSat Oct 24, 2009 4:37 pm
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Yeah, there's no way to adjust sound effects volume without adjusting the main volume. I did my best to make the levels sound as good as I could on my machine, but I'm not totally sure how they sound on other people's.

What's wrong with Mr.Triangle, if you don't mind my asking? Just dispise the character?
Metal Slime
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 PostSat Oct 24, 2009 6:31 pm
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RedMaverickZero wrote:
Just dispise the character?

Basically. I got tired of him early on, but the way the main Week 8 show put him in the spotlight so heavily made me never want to see him again.
Also, in my experience, bringing the volume down, at least in the menu, only affect the music, not the sfx. I dunno if they've changed that more recently, but I remember it was kind of an issue with Arcadia Incident.
Liquid Metal Slime
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 PostSat Oct 24, 2009 6:44 pm
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Yeah, I do recall a conversation you and I did have about how you didn't like Triangle.

The thing with Week 8 was, I had spent so much time kind of accidentally giving Surlaw all of these heroic moments. In Week 7, he had the speech with Julia about how he didn't want any money, how he just wanted to save the house and the plip. Mr.Triangle gets this dark armor, and I realized after I did it, that he would kind of lose because he was unofficially a villain. So to give him a fair chance at voting, I kinda tried to give him some moments in Week 8.

I was as surprised as anyone that he actually won. I mean, everyone that talked to me said they wanted Surlaw to win, but then they all voted for him...
Metal Slime
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 PostSun Oct 25, 2009 2:32 am
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RedMaverickZero wrote:
I was as surprised as anyone that he actually won. I mean, everyone that talked to me said they wanted Surlaw to win, but then they all voted for him...

That surprised me, too. I'm curious if maybe it was somehow unclear that the vote was for the winner and not who to eliminate? That's prolly wishful thinking.
Honestly, I was so disappointed I almost quit the game, but I just muted it instead.
Liquid Metal Slime
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 PostSun Oct 25, 2009 3:36 am
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The votes were specifically "Mr.Triangle to win" or something along those lines. I was originally going to do 2 endings to make everyone happy, but time restraints happened, and Surlaw Chef ended up being the extra Surlaw thing for people so they'd be happy about the Finale even if they didn't want to see Triangle win.
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