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Liquid Metal Slime
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 PostMon Sep 14, 2009 9:57 pm
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FnrrfYgmSchnish wrote:
I think her brother's name (when I finally give him one) will probably be something like that, though. Since his last name would have to be McBoobs, but he's a guy... maybe Noland or something like that so his name could be shortened to "No McBoobs."


Or Manny.

Uncommon wrote:
I've been too lazy to even get the ideas I've had for Soliloquy done, but I'd be interested in hearing it, at least!


I'll PM it then.
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Metal Slime
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 PostMon Mar 01, 2010 8:54 pm
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I figure this would be the place to post this kind of thing, so... here's the heights of various characters in Okédoké.

Emo Grande: 25'06"
Seńor Rialgo: 7'06˝" (increases when he uses "Embiggen")
Jackson Hoorvees: 6'07"
Fartmaster Dilan: 6'05"
The Smoker: 6'05"
Osama bin Laden: 6'04˝"
Master Og: 6'03"
The only black man in Frogbucket: 6'03"
Rolex: 6'02"
Captain Racist: 6'01"
Grand Poobah: 6'01"
Schnee's brother: 6'00˝"
Schnee McBoobs: 6'00"
Red Border Ranger: 6'00"
Blue Border Ranger: 5'11"
George W. Bush: 5'11"
Grand Wizard: 5'11"
Mr. T: 5'10˝"
Bid Daddy: 5'10"
Alejandro: 5'10"
Yellow Border Ranger: 5'10"
Cap'n Crunch: 5'09" (the only one I'm not 100% sure about... maybe he should be shorter?)
Fernando: 5'09"
Anonymous: 5'08˝"
El Garbanzo: 5'08"
Dick Cheney: 5'08"
Flavor Flav: 5'07"
Pink Border Ranger: 5'07"
Green Border Ranger: 5'06"
Sarah Palin: 5'04ž"
Captain Scud: 5'04"
Seńor Death: 5'03" (not counting the sombrero)
Strange girl who sounds like a goat: 5'01˝"
Mr. Green: 5'01"
Sora: 5'00"
Daddy G: 4'08"
Liquid Metal Slime
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 PostMon Mar 01, 2010 10:12 pm
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FnrrfYgmSchnish wrote:
Emo Grande: 25'06"

Let's not talk about how he managed to fit inside the ground level of a multi-story mansion.
EDIT: I'm overthinking this. I really am. I should just accept that battle scenes willingly and frequently defy the laws of logic and reason. This should be called the Golbez Principle.
Metal Slime
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 PostMon Mar 01, 2010 11:43 pm
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Schnee's house has high ceilings, and the Emo Grande spent most of the battle hunched over (the guys he was attacking were all in the 5-8 feet range, after all.) Also, the room directly above the one where you fight the Emo Grande is the one with holes in the floor.

Or maybe Schnee got really bored one day and spent her time using magic to make her house bigger on the inside than what should be physically possible...
Metal Slime
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 PostSat Mar 13, 2010 5:36 am
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Just found a really old notebook at my dad's house today... it had a bunch of stuff about The Kirby Lands in it. Probably written sometime back around 2001, judging by the fact that I hadn't started drawing ears or boobs on any of my human characters yet.

Some of it was pretty boring stuff like game stats and lists of enemies/attacks and that kind of thing... but there was also a complete family tree of Nummer, going back at least a few dozen generations.

A few random facts from the Nummer family tree:

    * Gourbik, the random gray Numnum who shows up in the intro but then is never seen again, is actually King Narmer's brother.
    * Meth, a character from the never-finished sequel Staff of Parupoo, is one of Nummer's cousins. (And he was named after methane, by the way... not methamphetamines. Back then, I had no idea his name was also the name of a drug.)
    * The Crunchuso Num, a boss from the second half, is Nummer's great-great-grandma's brother. Which makes him several thousand years old... maybe that's why he has a bunch of kids drag him around on a platform on wheels.
    * Fat Num is Nummer's great-great-great-grandma's brother. So he must be even older.
    * Lum the Num (aka Lum-Lum after he... inexplicably mutates into a thing with a bunch of eye-tentacles) is Nummer's mom's sister's husband's brother (would that be called an "uncle-in-law?" I have no idea.)
    * Nummer's family includes pretty much every Numnum king in the Kirby Lands going back over a period of a million years. Longest-running royal family ever?
    * Some of Nummer's ancestors include the ones who built Num Castle, the ones who crafted the Num Crown, an evil king and queen, the ones who overthrew the evil king/queen, the ones who trapped TKL's final boss under the Ranoids' castle, and the ones who gave the Num Crown the ability to fire energy beams.
    * Apparently Nummer was going to die in the year 3005 AD at the age of 1018. He was known for being the first Numnum king in history to not have a queen.


So apparently Nummer is related to pretty much every other Numnum character who appears in the game... but somehow he doesn't recognize any of the ones he actually meets. Whoops.
Liquid Metal Slime
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 PostFri Oct 01, 2010 12:00 am
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Been working pretty tirelessly on a couple of my games lately. Thought I'd revive this thread a little with some of the new numbers:

Name: Entrepreneur: The Beginning
Genre: Business Strategy
Filesize: 38,901 KB
Status: Released Demo / WIP
Tilesets: 17
Walkabout Sets: 55
Heroes: 1*
Enemies: 0
Attacks: 0
Weapons: 0
Backdrops: 22
Maps: 16**
Items: 50
Shops: 8***
Battle Formations: 0
Text Boxes: 1454
Menus: 45
Vehicles: 0
Tags: 445
Songs: 13
Sound Effects: 30
Scripts: 364****
Global Variables: 1235

*Does not use battle graphics
**(14 usuable, 1 map-in-progress, 1 defunct)
***Untraditional shops
****uses 9 special outside scripts


Name: The Adventures of Powerstick Man: Extended Edition
Genre: Comic RPG / Strategy / Puzzle
Filesize: 99,880 KB
Status: WIP
Tilesets: 160
Walkabout Sets: 809
Heroes: 6
Enemies: 74
Attacks: 220
Weapons: 16
Backdrops: 294*
Maps: 110**
Items: 156
Shops: 25
Battle Formations: 166
Text Boxes: 7240
Menus: 12
Vehicles: 1
Tags: 677
Songs: 173***
Sound Effects: 563
Scripts: 721****
Global Variables: 318

*The original 101 remain, but many are no longer in use
**(90 usuable, 9 special instances, 11 defunct)
***Not all are implemented
****uses 3 special outside scripts
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Metal Slime
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 PostTue Dec 21, 2010 3:24 am
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my first Okédoké stats post wrote:
Name: Okédoké! La Leyenda Mexicana
Genre: RPG
Filesize: 9.41 MB
Status: WIP (older demo available, current version not yet)
Tilesets: 18
Walkabout Sets: 175
Heroes: 4 (7 hero graphics sets... you'll see what the three extras are for if you equip a certain item in the next version!)
Enemies: 187 (148 enemy graphics)
Attacks: 234 (87 attack graphics)
Weapons: 18 (16 weapon graphics)
Backdrops: 48
Maps: 55
Items: 111
Shops: 27
Battle Formations: 437
Text Boxes: 1265
Menus: Just the default one, with some minor changes
Vehicles: None
Tags: 105
Songs: 57
Sound Effects: 37
Scripts: 73
Global Variables: None



Now, let's see how much has changed since I posted that...


Name: Okédoké! La Leyenda Mexicana
Genre: RPG
Filesize: 13.90 MB
Status: WIP
Tilesets: 27
Walkabout Sets: 215
Heroes: 6 (9 hero graphics)
Enemies: 262 (182 enemy graphics)
Attacks: 357 (107 attack graphics)
Weapons: 18 (16 weapon graphics)
Backdrops: 77
Maps: 75
Items: 130
Shops: 36
Battle Formations: 644
Text Boxes: 2077
Menus: 5
Vehicles: None
Tags: 171
Songs: 73
Sound Effects: 44
Scripts: 112
Global Variables: 2

NOTES: The fifth hero is a placeholder, and the sixth is... something secret. I won't mention it until I know that someone's found it on their own.

Also, the extra menus and both global variables are all used for the Mayor of Beaverfoot's quiz game.
Metal Slime
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 PostMon Sep 29, 2014 7:17 am
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Almost forgot this thread ever existed. Since the last post was Okédoké's big ol' pile of numbers, I figure I'll post what the final version's equivalents are.

Name: Okédoké! La Leyenda Mexicana
Genre: RPG
Filesize: 19.1 MB
Status: Complete
Tilesets: 65 (33 used for ending scenes, not actual tilesets)
Walkabout Sets: 297
Heroes: 6 (9 hero graphics)
Enemies: 301 (209 enemy graphics)
Attacks: 451 (116 attack graphics)
Weapons: 21 (19 weapon graphics)
Backdrops: 86
Maps: 107
Items: 145
Shops: 37
Battle Formations: 731
Text Boxes: 2753
Menus: 6
Vehicles: None
Tags: 262
Songs: 78
Sound Effects: 49
Scripts: 156
Global Variables: 4
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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