Post new topic    
Page «  1, 2, 3, 4, 5  »
Liquid Metal King Slime
Send private message
 
 PostSat Oct 10, 2009 3:45 am
Send private message Reply with quote
It looks like the default passability data for that tileset got corrupted somehow. Go into the tile editor, select tileset 15, and then select "Edit Default Passability" and you will see it. I am not sure how it got that way, but there are a variety of odd walls, and a bunch of "O" for overhead smeared across the middle row.

Did you have any default passability set up for this tileset? Or have you been doing your passability manually in the map editor?
Red Slime
Send private message
 
 PostSat Oct 10, 2009 5:30 am
Send private message Reply with quote
oh haha, that's all that the problem was? i actually kind of forgot that we can even set tile passability from the tileset editor, but i guess either my brother or i set those a long time ago back when the tileset was used for something else. sorry for such a silly question! back to work..
Grin!!!
Red Slime
Send private message
 
 PostThu Oct 15, 2009 11:09 pm
Send private message Reply with quote

working on julius's interiors!


mt. peppermint


midlan interiors


midlan interiors


forest battle bg
Grin!!!
Metal Slime
Send private message
 
 PostFri Oct 16, 2009 1:59 am
Send private message Reply with quote
That red staircase is.... zoh my god.

But ya, i think the only thing i dont like about your tiles is the noise effect on the walls. everything else is amazing. cant wait to play it!
Blip.
Red Slime
Send private message
 
 PostFri Oct 16, 2009 2:32 am
Send private message Reply with quote
haha the red staircase isn't even updated, that's been in the game since the beginning. i'm actually not happy with the wall dithering either. i had it the way i wanted it but then slightly altered the palette and now the dithering is too noticeable so i will most likely lighten up the texture some before the release.
Grin!!!
Slime Knight
Send private message
 
 PostFri Oct 16, 2009 2:45 am
Send private message Reply with quote
such good graphics, but then you just flip for a right and left variation of a tile?

its extremely noticeable on the cliff side, and then to the right of the staircase in picture 4, and it really ruins the great work you've done on the rest of it.
A Scrambled Egg
Send private message
 
 PostFri Oct 16, 2009 2:54 am
Send private message Reply with quote
shakeyair wrote:
it really ruins the great work you've done on the rest of it.

Going to disagree and say that no, it doesn't ruin anything, and most people won't notice.
Super Walrus Land: Mouth Words Edition
Reigning Smash Champion
Send private message
 
 PostFri Oct 16, 2009 2:56 am
Send private message Reply with quote
I noticed it, but it's not anything to fret over.

In fact, it's probably the easiest fix possible, too. Just use the mark/clone tool to copy a non-flipped pattern into that tile while still keeping the edges.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Red Slime
Send private message
 
 PostFri Oct 16, 2009 6:30 am
Send private message Reply with quote
Those are some crazy awesome graphics. Can't wait for this game to be released.

Kudos Lucier. I hope to follow in your footsteps.
 
 PostSun Oct 18, 2009 3:18 am
Send private message Reply with quote
Your graphics are absolutely amazing! This definitely looks like a must play... must complete game!

Also as far as the tablet is concerned, I've found that for shading, lasso tools and the fuzzy circle brushes work great (I used to do it in a really crappy way).
Red Slime
Send private message
 
 PostFri Oct 23, 2009 3:47 am
Send private message Reply with quote
i have lots more to show, but i think i'm going to keep the screens to myself since Genesis will be released in only a few days. don't want to spoil it!
Grin!!!
Red Slime
Send private message
 
 PostFri Oct 23, 2009 12:27 pm
Send private message Reply with quote
Quote:
Genesis will be released in only a few days.


Definitely getting it the moment it comes out.
Red Slime
Send private message
 
 PostSun Oct 25, 2009 10:04 pm
Send private message Reply with quote
well, we're mailing in the game tomorrow for the contest. i'm pretty bummed we weren't able to get in like half the stuff we wanted for this demo, but the game that we do have is polished and really fun. so, i'm going to put it up for download tomorrow.. but please refrain from reviewing it until the next release is out, it shouldn't be too much longer since most of the graphics are done and ready to go. hopefully you guys will like it!

and just for fun, here is the pitch video i made for the contest


haha OH MAN my lisp is terribly noticeable.
Grin!!!
Reigning Smash Champion
Send private message
 
 PostSun Oct 25, 2009 10:13 pm
Send private message Reply with quote
I like how the character design in that video is very similar in style to your concept art and portraits.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Red Slime
Send private message
 
 PostSun Oct 25, 2009 10:20 pm
Send private message Reply with quote
maybe i am crazy here, but what character design in the video are you talking about? it's just me pitching the game concept haha.
Grin!!!
Display posts from previous:
Page «  1, 2, 3, 4, 5  »