It looks like the default passability data for that tileset got corrupted somehow. Go into the tile editor, select tileset 15, and then select "Edit Default Passability" and you will see it. I am not sure how it got that way, but there are a variety of odd walls, and a bunch of "O" for overhead smeared across the middle row.
Did you have any default passability set up for this tileset? Or have you been doing your passability manually in the map editor?
oh haha, that's all that the problem was? i actually kind of forgot that we can even set tile passability from the tileset editor, but i guess either my brother or i set those a long time ago back when the tileset was used for something else. sorry for such a silly question! back to work..
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haha the red staircase isn't even updated, that's been in the game since the beginning. i'm actually not happy with the wall dithering either. i had it the way i wanted it but then slightly altered the palette and now the dithering is too noticeable so i will most likely lighten up the texture some before the release.
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shakeyair wrote:
it really ruins the great work you've done on the rest of it.
Going to disagree and say that no, it doesn't ruin anything, and most people won't notice.
Super Walrus Land: Mouth Words Edition
I noticed it, but it's not anything to fret over.
In fact, it's probably the easiest fix possible, too. Just use the mark/clone tool to copy a non-flipped pattern into that tile while still keeping the edges.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
In fact, it's probably the easiest fix possible, too. Just use the mark/clone tool to copy a non-flipped pattern into that tile while still keeping the edges.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
well, we're mailing in the game tomorrow for the contest. i'm pretty bummed we weren't able to get in like half the stuff we wanted for this demo, but the game that we do have is polished and really fun. so, i'm going to put it up for download tomorrow.. but please refrain from reviewing it until the next release is out, it shouldn't be too much longer since most of the graphics are done and ready to go. hopefully you guys will like it!
and just for fun, here is the pitch video i made for the contest
haha OH MAN my lisp is terribly noticeable.
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and just for fun, here is the pitch video i made for the contest
haha OH MAN my lisp is terribly noticeable.
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