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Slime Knight
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 PostMon Aug 31, 2009 3:15 am
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You just made me feel even more pathetic. Thanks! ;)
Metal Slime
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 PostMon Aug 31, 2009 4:25 am
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If the rest of the game is half as good as the graphics, this'll be one of the best games around.
Slime Knight
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 PostMon Aug 31, 2009 11:39 pm
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Those trees in the town pretty much rule. So does the shading on the bricks in the mid-section of the big red house. Respect.
Red Slime
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 PostSun Sep 27, 2009 7:12 am
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just a quick little update. been working on redoing the interior graphics.
Grin!!!
Liquid Metal Slime
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 PostSun Sep 27, 2009 8:28 am
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Nice windows.

May I make a suggestion? Since I don't see this happen hardly ever in OHR RPGs, and since Genesis is breaking all kinds of graphic boundaries, would it be possible to add subtle interactive details like having the bedsheets move whenever the hero walks into a bed? I was just thinking with all the detail you already have there, little things like that will just make it jawdropping rather than merely drool worthy come play time.
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Liquid Metal Slime
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 PostThu Oct 01, 2009 3:14 am
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Wait, you used three tilesets in one environment, but still need more tiles for the water...while I've never used more than two tilesets in an entire game.

This is mind boggling. Good work.
Remeber: God made you special and he loves you very much. Bye!
Red Slime
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 PostWed Oct 07, 2009 4:46 am
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pretty much done with the interiors for Fanell. i blew the tileset up pretty large in case you guys wanted to see clearer how i made each object.

for some reason though, when i am trying to place some of these tiles on a map they don't show up, it's as if the engine is just not recognizing that i am trying to place them. i've made sure it's not a mistake with the layers, there just seems to be a few of my tiles that are corrupted and won't place. i tried moving the same tiles to a different spot on the tileset (see the angled wall tile bottoms are placed twice on my tileset) and when moved to the new spot they are able to be placed. it's mostly in the middle row on my tileset that i've noticed. any idea what's happening?
Grin!!!
Reigning Smash Champion
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 PostWed Oct 07, 2009 5:13 am
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Your tiles are so astounding, there's so much I have to learn about furniture.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Liquid Metal King Slime
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 PostWed Oct 07, 2009 6:00 am
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Overhead tiles in the wallmap can cause problems with layers 1 and 2. Could that be it?
Red Slime
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 PostWed Oct 07, 2009 4:26 pm
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there's definitely no overhead tiles placed on the map, i've made sure. i even tried a different map but the same thing happened.
Grin!!!
Liquid Metal King Slime
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 PostWed Oct 07, 2009 7:24 pm
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Strange. Could you send me a copy of the file so I can test it out? Maybe you have found a map editor bug.
Red Slime
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 PostWed Oct 07, 2009 8:01 pm
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sure, what's your email? keep in mind the file is quite large so i'm sorry if it takes a while to download!
Grin!!!
Liquid Metal King Slime
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 PostThu Oct 08, 2009 4:15 am
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Bob AT HamsterRepublic.com
Red Slime
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 PostFri Oct 09, 2009 9:46 am
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decided to take a crack at some updated character designs we can use in a manual for the game. this is one of my first real drawings using my tablet so i'm trying to get the hang of it still, but i like how it's coming out so far!


Grin!!!
Reigning Smash Champion
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 PostSat Oct 10, 2009 1:42 am
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I like your psersonal style and look she has. Well constructed features.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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