Okay, here's my idea on how to motivate me to work on this game. I'm gonna try to post here everyday saying what I got done. I need people to harp on me to get crap done, so this will allow me to embarrass myself by publicly announcing how much work doesn't get done when it doesn't get done. So I have to post every day, even if it's to say "I played World of Warcraft with my little brother's guild". Freakin' month.
THINGS TO DO LIST AS OF NOW:
finish popups for bonuses
threat up and down, winning streak bonus, spell score
threat up and down sound
music
more options: Volume control
save options
more enemy types
more bullet types
more impact particles
more player shot types
unique power bombs
plan characters, story
MAKE DANMAKU!!
Last Word style finishers (*spoiler*)
spell practice mode
better HUD graphics
death and gameover
Bugs:
garbled textures in add_colors blend script
weird frame skip event once per session (computer problem)
particles move/disappear during pause (cosmetic)
Stuff got done today:
Began popup system for bonuses.
Fixed math error in threat loss system
Threat Level cannot change during a boss's attack
Today:
Nothing tangible. I did research into music programs and stuff, but all of the stuff I used to have is on my older computer.
Though I want to make my own music for this game someday, I think I'll just put placeholder songs in, and later compose if there's time, which I doubt. I hope using other peoples' OGGs won't hurt my "completeness" rating.
Nothing tangible. I did research into music programs and stuff, but all of the stuff I used to have is on my older computer.
Though I want to make my own music for this game someday, I think I'll just put placeholder songs in, and later compose if there's time, which I doubt. I hope using other peoples' OGGs won't hurt my "completeness" rating.
Well, my HUD method in Game Maker 7 is unorthodox, too. The room size is equal to the playing field, not the screen. I draw everything on a surface, then during HUD's drawing, I change back to normal drawing, make the HUD, then put the playing field on top. I don't remember how I made the screen size bigger than the room off the top of my head, though.
Not that you might know what those are.
But yeah, it's mostly text in one font and mono-colored rectangular gauges now. On a gray gradient.
(slightly dated)
EDIT: I just realized something terrible. The WIP that I posted says to push F1 for instructions, but I forgot to make that key actually work! oops...
Not that you might know what those are.
But yeah, it's mostly text in one font and mono-colored rectangular gauges now. On a gray gradient.
(slightly dated)
EDIT: I just realized something terrible. The WIP that I posted says to push F1 for instructions, but I forgot to make that key actually work! oops...
Today:
Created the Strafe shot type. It turned out a bit easier than I thought, because I didn't need trig, Game Maker has lengthdir_x(distance, angle) and lengthdir_y(), which did what I wanted. Sometime, I got to balance the 6 shot types. Speaking of which, one left.
Man, I love giving the player new attacks in games. It was equally fun adding guns and bombs in Blow Stuff Up!
Created the Strafe shot type. It turned out a bit easier than I thought, because I didn't need trig, Game Maker has lengthdir_x(distance, angle) and lengthdir_y(), which did what I wanted. Sometime, I got to balance the 6 shot types. Speaking of which, one left.
Man, I love giving the player new attacks in games. It was equally fun adding guns and bombs in Blow Stuff Up!
Today:
Began writing down a storyline. Up until now, I only had character names and their abilities planed. I still have a ways to go, and I hope it's not too contrived.
The next week, I think my family is planning some more events, so there might be a missed day or two, but I sure hope not. At this rate, I'll only have a demo by September.
Began writing down a storyline. Up until now, I only had character names and their abilities planed. I still have a ways to go, and I hope it's not too contrived.
The next week, I think my family is planning some more events, so there might be a missed day or two, but I sure hope not. At this rate, I'll only have a demo by September.



