Quote:
This is not a complicated term. If it's a finished game -- if the player can play from the beginning to the end -- then it's complete. You know what these words mean.
haha, well duh.
But what I'm asking is larger than that. A game may be seen as complete if a player can play it from begging to end. But certain aspects of a game may not be complete. Like for example, a fully working battle system, character design and transformation/growth, etc...
Also a game may not feel like it's complete because some of the plot lines and questions asked by the game are not, in the end of the game, conected together and may not make sence (unless you want to leave your story open ended...), giving the player an uneven sence that they should be alowed to keep on playing but cannot. Theres a filmic term for this but I can't remember what it is right now...
So my question was asking HOW finished the game should be...just because you can play a game from begining to end doesn't initially mean that it is complete.
But thanks everyone for clarifying this for me...



