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Metal Slime
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 PostFri Jun 06, 2014 8:52 pm
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As of just now, Okédoké is done!

I'm going to be doing a final playthrough of my own over the weekend, but I'm also looking for a few people to be playtesters for the game... just to be absolutely sure I've worked all the bugs out before posting the final public release on here.

Any volunteers? I'll probably be sending the final testing version of Okédoké out to the playtesters sometime early next week (before Thursday at the very least, since Thursday morning is when my summer job starts so I'll probably be busy for a while after that.)
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Blubber Bloat
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 PostFri Jun 06, 2014 11:07 pm
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Neato. If I'm feeling zesty, I'll shoot you a PM to test. elsewise, not at this moment for me. but it's neat to see it finally done.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Liquid Metal Slime
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 PostSat Jun 07, 2014 6:49 pm
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Glad it's finally done. Too bad HamsterSpeak has been closed for awhile, or I'd get started on the final review (I suppose I still could for another venue somewhere and archive the old parts...).

I definitely want to play the final version. Playtesting might be difficult with my many commitments/distractions, but not impossible. How many testers do you need, and how bug-free are you predicting that this version is currently?

Will you want this released as an OHR Legend for the Heart of the OHR contest this year? (Just releasing it before November 30 pretty much guarantees its position as a Legend, unless you wanted to decline the title.)
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Metal Slime
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 PostSat Jun 07, 2014 9:01 pm
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I was thinking of having maybe 2 or 3 playtesters if enough people show interest. Haven't gotten any solid "yeah I definitely will want to be a playtester, send me the game as soon as possible" confirmation yet, though a couple people have given me a "maybe" so far.
Assuming both of the people who said they might test the game out for me end up still wanting to in a few days, you'd be playtester #3.

There shouldn't be very many real bugs in the game by the time I send it out to the testers. I actually caught and fixed one just yesterday when going through my own final playthrough (it turned out that I'd never tested the fart-flight-over-the-border scene without Señor Death in the party... I had him showing up in that scene even if he wasn't actually with you at the time. Whoops!)
I'm sure I'll miss something, though, since going by past experience it seems like there's always one thing or another that I miss in my playthroughs (sometimes even stuff that seems like it should've been obvious), but somebody else catches. Any bugs or mistakes left by then should be fairly minor, though.

I wasn't originally planning on having Okédoké be a Heart of the OHR entry (...again... XD), but I guess I might as well since it's finally finished. It should qualify for the "30 minutes of new stuff" rule, since the majority of Chapter 6 is new (along with the ending scenes and a short new area in Chapter 1.)

EDIT: Yeah, the complete Chapter 6 definitely pushes it well over the half-hour-of-new-content line. My time for the most recent playthrough ended up being a little over an hour, not including the final boss or ending scenes... and that's with me already knowing exactly how to get through the more puzzle-y floors, and not backtracking to get to one room I missed the first time.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal Slime
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 PostSat Jun 07, 2014 10:17 pm
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I haven't decided if OHR Legends should be allowed to acquire the bonus points or not, but if they do, you'd get five extra points averaged in just for finishing it. But because Legends are not part of the regular prize pool, I'm not quite sure if that's a good idea yet.
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Metal King Slime
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 PostSun Jun 08, 2014 5:16 am
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Congratulations! I look forward to playing through it... quite a while from now. I don't think I've played any updates since the first release. My standard excuse is that I'd rather wait for the full version.
Liquid Metal Slime
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 PostSun Jun 08, 2014 2:49 pm
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TMC wrote:
Congratulations! I look forward to playing through it... quite a while from now. I don't think I've played any updates since the first release. My standard excuse is that I'd rather wait for the full version.


Congratulations indeed! I've been looking forward to playing this for a while. However, I won't be able to start it until the second week of July or so. My schedule is crazy. If you haven't found bug testers by then, I'll do my part.
Metal Slime
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 PostSun Jun 08, 2014 9:42 pm
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Just finished my final testing playthrough, fixing up a few minor bugs that I noticed along the way (and improving a couple pieces of equipment that previously were kinda crappy considering the amount of effort required to get them.) My final playtime, after clearing basically every optional area as well as playing through the full 6 main chapters, was exactly 9 hours according to my save file right before the final boss; including the final boss, ending scenes, and credits it probably would be bumped up to around 9 hours and 20 minutes or so.

The final playtesting version of Okédoké is now ready to be sent out to a few playtesters! I've put the RPG file, game.exe and updated versions of the readme file (which is now two files, one actually having a bit more info about the game and the other being the version history that used to make up 90% of the readme file) into a zip file already, so everything's done on my end (...for now, anyway. I'll probably tweak some things and fix any remaining bugs after hearing back from the playtesters later this summer.)
I'm planning on sending it out before Thursday if people come forward and say "yeah, I'll definitely playtest the game" before then, so anyone who still wants an early look at the complete version of Okédoké should let me know soon.

EDIT: I now have three playtesters, who've all been sent their copies of the game. I think that's probably going to be all the playtesters that I'll have. I've already gotten some feedback on bugs and other issues, and have actually gone in and fixed a few minor things already! Hopefully the bug reports will continue to trickle in over the summer, so the public release of Okédoké could possibly be ready to go by mid-August or so.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal Slime
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 PostSat Jul 12, 2014 9:17 pm
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Hey, playtesters! (and anyone else interested in the Okédoké bugfixing/final release process, I guess.) So far, I've only heard back from one of you guys about bugs/mapping errors/etc. and just general feedback. I was hoping to publicly release the game sometime in August if possible, so hopefully the other two playtesters will be able to get through the game and let me know if you find any bugs before then.

I have managed to identify and fix a few bugs so far, though. A couple of these I knew about before, but the rest I probably would've never noticed without someone else pointing them out. So looks like having playtesters was a pretty good idea. XD

Here's a list of the things I've found and fixed so far:

    * Missing wallmap on one skeleton in the Mountain Path cave in Mexico (should have been unwalkable like other skeletons, in the version I sent out you could walk over it.)
    * Previously you could raid a trash can in an alley while standing on top of a roof in Wrongside. Fixed by adding another NPC blocking the only tile with access to that trash can.
    * Previously you were able to trigger the Heck Klown battle with only one character in your party, if you explored around Schnee's house and stumbled across the chest it was in. Added in one of the energy barrier NPCs blocking the chest off until after you beat the Emo Grande and have a full party again.
    * Elevator script in the XIII Strip Club had problems before--if you talked to the lady in front of the elevator from the side, things wouldn't work right. This has been fixed.
    * An extra copy of the Wizdum Guy's sprite, left over from when I was first putting him into the game, was left behind in the New Hamster junkyard. It didn't do anything, just sat there and animated and looked weird. That's been removed.

FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal Slime
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 PostSun Jul 13, 2014 2:15 am
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I'm actually gonna attempt to start this tonight or tomorrow. Been busy with other things until recently. (I'm still busy with other things, but I know we're getting closer to August.) It might be a good idea to resend any file that has significant fixes. I don't know if what you listed counts as significant, but that's up to you to decide.
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Metal Slime
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 PostSun Jul 13, 2014 5:20 am
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Nah, I wouldn't count any of those fixes to be major changes worthy of sending out a new version of the game to playtesters.

I was mostly posting those here so people would know not to re-report little bugs that I'd already become aware of and fixed. And also so people would know to avoid triggering them in their playthroughs, in the case of the Heck-Klown-with-only-one-party-member and glitchy-elevator-script ones.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal Slime
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 PostWed Jul 30, 2014 6:25 pm
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An update, since I've now heard back about the full 6 chapters of the game from two of the three playtesters (...playtester #3, where are you? have you had a chance to play through the game yet?)

Here's some more "already found and fixed" bugs:

    * Previously there was a chest in Chapter 1 that you could open from up on a cliff nearby. It's been moved one tile away so that's no longer possible.
    * Removed the "one-time-use" setting that had somehow mistakenly ended up on pushable crates inside houses in Wrongside, which made them randomly disappear if you checked/talked to them.
    * Added text to the TV in Wrongside's hotel room (...it even had an NPC set for it already, so all I had to do was make the textbox. Apparently I just forgot to assign it one before.)
    * Added "face player" type movement to various NPCs (mostly those sitting at tables) so their behavior made more sense.
    * Fixed a couple of tile/wallmapping oddities in the New Hamster sewers.
    * Fixed a typo--"supsicious" where it should've said "suspicious"
    * Fixed the New Hamster Wizdum Guy's animation
    * Reworked tiles and NPCs a bit in Burger Kingdom houses so that you can't see the edge of another house from the Royal Gift Shop (and vice versa.)


Most of the other actual bugs found so far (rather than just things that could be touched-up or improved in some way) are related to hero or camera positioning in various cutscenes, so they'll probably be some of the last things I get around to.

There's still a good chunk of stuff left to get done, but most of the changes I'm planning on making can be described as "a bunch of little things" rather than anything huge--so I think a public release in August is definitely doable at this point.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Metal Slime
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 PostSun Aug 31, 2014 9:42 pm
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Public release of complete Okédoké is coming within the next few days. I had hoped for an August release, but at this point it's "rush to finish stuff today, don't test out the new areas, and release just in time to still count as August" vs. "get everything done without rushing, test it out, and release in early September." And I don't think rushing to get everything done today (with time for minimal if any playtesting of recently-added stuff beforehand) is a very good idea, so... early September it is!

Here's some preview screenshots, though. Some should look familiar, while others are going to be new even to the playtesters who've already seen the full game.





FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Liquid Metal Slime
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 PostMon Sep 01, 2014 3:37 pm
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Yes! Grin
Metal King Slime
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 PostTue Sep 02, 2014 10:49 am
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Here comes the main event!

(of the HotOHR)
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