The lowest basement level of the final dungeon is 100% finished now, and the map structure of the upper basement and the first main floor are pretty much done too (aside from little side-rooms you can get into.) The first of several bosses is also fightable now, and has some different dialogue depending on how some things went in Chapter 4 and Chapter 5. Next up, finishing the inner rooms of the upper basement level and first main floor.
I've also fiddled with the way stats and levels work:
- * Level cap now set to 50. You won't ever need to get that high, though (I predict that people's end-game levels will probably be in the low to mid-20s on average, assuming they didn't run from every single random battle and weren't specifically aiming for a low-level game... or grinding like maniacs to get as high as possible.)
* All of El Garbanzo's stats, and both Schnee's and Señor Death's Attack/Defense, now increase (slowly) with levels. Schnee's Power also increases, somewhat less slowly than the other stats mentioned. They aren't locked in at a certain number (outside of boosts from equipment) anymore.
* Señor Rialgo gains attack, defense, and power quicker than before.
* Señor Death gains power and wisdom quicker than before.
* Señor Rialgo learns his early-game attacks a bit quicker than before (Despegue at level 6 rather than level 8, for example), so getting the fly-over-the-border scene and F-15 battle shouldn't require such a crazy amount of grinding anymore.
I mentioned earlier that I was adding in "hint guys" to the bigger chapters of the game that require a lot of searching over big city areas (Chapter 2 and Chapter 4.) Well, here's the "hint guy" in question: the "Wizdum Man," who resides in the "Place of Wizdum." Don't let the Mexico-like scenery fool you--he doesn't appear in Chapter 1; this screenshot is from Chapter 2 (go west from Wrongside in the spot that was previously inaccessible due to a guy in a cowboy hat blocking your path and you'll find this place.)
The "Wizdum Man" is basically taken directly from the Earthbound ROM hack I made years ago. He looks slightly different now, but is still an old bald guy with a beard in a wooden booth advertising "wizdum."
Should come in handy for people who are confused as to where to go in the big cities, since he basically tells you exactly where the people you need to talk with to trigger the "got to get a car and leave" part of Chapter 2. He also tells you, at least in vague terms, exactly where most of the parts for the Hippie Battle Van are located in Chapter 4.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]




